STAR TREK 2d20
  1. #1061
    Quote Originally Posted by damned View Post
    Ive uploaded version 1.44
    It has Locations, Organisations
    It has some new Rolls
    It has some cool new Initiative Options
    It has resizable Character and NPC sheets
    --
    Feedback is always welcome.
    Are the multipliers in the new rolls?
    How different from the DOEs are the locations and organizations?

  2. #1062
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    Quote Originally Posted by ZombieBanner View Post
    The wild die.
    If rolled a 6 explodes.
    If rolled a 1 it removes itself + next highest die.
    Hi Zombie - that still doesnt quite answer the question.
    What if the wild die rolls 6 and then 1?

  3. #1063
    Quote Originally Posted by damned View Post
    Hi Zombie - that still doesnt quite answer the question.
    What if the wild die rolls 6 and then 1?
    Sorry the 1 remove a dice mechanic I s only valid on the initial roll after that it only counts as a 1 added to the total.

  4. #1064
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    Quote Originally Posted by Jedrious View Post
    Are the multipliers in the new rolls?
    How different from the DOEs are the locations and organizations?
    Organisations and Locations are more basic.
    I have included them as Dulux may stop supporting other rulesets.
    They have plenty of options but as I havent used Dulux's I cant really compare the functionality - however Im pretty sure his will have much more to them.

    There are no multipliers as yet.

  5. #1065

  6. #1066
    Quote Originally Posted by damned View Post
    What is it called when your wild die is a 1?
    What message shoudl be displayed?
    Critical Failure is fine.

  7. #1067
    So I know this a "duh" quest, but what do you do with the 'morecore.pak' file once you get it? Sorry, answered my own question.
    Last edited by Ahoggya; July 13th, 2018 at 04:52.
    Ultimate License

  8. #1068
    You want to find the rulesets directory/folder under Fantasy Grounds and put it there. I run in Wineskin, so my directory structure is different, but something like Application Data\Fantasy Grounds\rulesets. You'll probably want to close and re-open the app when you're done to be able to see it as a rule set.

  9. #1069
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    Yep - as PhilAdams says - place it in /rulesets and close and relaunch Fantasy Grounds.

    The easiest way (outside of Wineskin) to find that path is to use the folder icon on the Fantasy Grounds splash page.

  10. #1070
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,117
    Maybe this is a bug, but when I try to export module I have double for each category.
    Attached Images Attached Images
    The past is a rudder to guide us, not an anchor to hold us back.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in