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  1. #1
    damned's Avatar
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    MoreCore Ruleset

    A big thanks in particular to IanMWard for his help and input on this ruleset and to others including Trenloe, Ikael, DMFirmy, Frostbyte, Imiri, Myrddin, Sibellius, rstrahan, Trenloe and IanMWard for the use of their Dice Rollers within MoreCore.



    Version 1.43 released 20180424

    MoreCore was built to add more features to CoreRPG. It started as an extension - adding some Combat Tracker fields and some character sheet fields and has expanded in both of these areas. With the current feature-set we felt that it would be better delivered as a CoreRPG layered ruleset.

    I have created a basic doco page for the ruleset here: http://www.diehard-gaming.com/mchelp.html you can access this ingame using /morecorehelp (updated to 1.40)

    MoreCore compatible extensions can be found here: https://www.fantasygrounds.com/forum...ore-extensions

    The key features of MoreCore include:
    • Additional Combat Tracker columns
    • Combat Tracker fields linked to PC and NPC sheets
    • Rollable NPC attacks from Combat Tracker
    • Rollable attack strings for PCs and NPCs
    • Drag and Drop damage for PCs and NPCs (GM Only)
    • Library of Drag and Drop rolls
    • Library of Abilities
    • Exportable Drag and Drop rolls
    • Exportable Abilities
    • Drag and Drop Table Rolls
    • Drag and Drop Modifiers
    • Different Icons for Rolls, Modifiers, Chat and Tables
    • Customisable Hero Points
    • Customisable Linked field names
    • Customisable Combat Tracker Headings
    • 6 Customisable Rolls fields on PC Sheet
    • 4 Flip Frames for Player Reference Links on PC Sheet
    • Spell Tracking on PC Sheet
    • NPC Rolls on Cobat Tracker
    • Drag and Drop Rolls for PC and NPC sheets
    • Logo field for customisation in extensions
    • Dice Pool Tray - courtesy of ianmward
    • New Spell Options



    If you are playing a game system that does not have a full Fantasy Grounds ruleset developed for it consider trying MoreCore.

    Requests, suggestions and offers of assistance will all be entertained.

    Character Sheet Sample


    Combat Tracker Sample


    Spells Sample


    EDIT: 1.29 20161107 Fixed /export for 3.2.0 (thanks Imiri for the report) (44)
    EDIT: 1.30 20161116 Minor updates for 3.2.1 and better support for customising to your favourite game system
    EDIT: 1.31 20161116 Minor customising updates (6)
    EDIT: 1.32 20161119 Updates to Rolls support for Modifiers and Tables, updated User Guide (12)
    EDIT: 1.33 20161123 Rolls display different Icons for Rolls, Modifiers, Tables and Chat (44)
    EDIT: 1.34 20161203 Abilities Library, New /rollunder diceroller, transparent tooltips for Rolls (48)
    EDIT: 1.36 20161221 More Rolls and other tweaks /qin, /hitos, /conan, /thac0, /saving (39)
    EDIT: 1.37 20170103 More Rolls, More Character Sheet Options, NPC Rolls on Combat Tracker (136)
    EDIT: 1.38 20170204 More Rolls, Small Fixes (230)
    EDIT: 1.39 20170424 Lots more rolls (Coriolis, Champions, Lot5R, DSR, Pendragon, Talislanta and more) plus some other new features. (236)
    EDIT: 1.40 20170909 Bugfix for rollunder. Added rollundersmod and rollunderdmod, where the modifier box adjusts the success level or number of dice rolled, respectively. rollunder: modifier box adjusts the success level target. edies: modifier box adjusts the success level target. GM can now edit the "Order" field in the Combat Tracker. (289)
    EDIT: 1.41 20180101 Stunt Dice, Roll Low, Bethica RPG (241)
    EDIT: 1.42 20180227 Added Dice pool Tray, Dice Pool Slash Commands, TDE/DAS Rolls, Can set Init Asc or Dsc (214)
    EDIT: 1.43 20180424 New Rolls for Torg, Ave, Vagrant, The Dark Eye, Metamorphosis Alpha. New Spells options. New NPC options.
    Attached Files Attached Files
    Last edited by damned; April 24th, 2018 at 16:07. Reason: New Features

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  2. #2

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    The current dice strings are:

    The current dice strings are:

    Aventure: /ave #d# (roll #d#+# a natural under 5 is a critical success and a natural over 95 is a critical failure)
    Bane: /bane #d# (roll #d# and add the highest value as a -mod to the modifier tool)
    Boon: /boon #d# (roll #d# and add the highest value as a mod to the modifier tool)
    Black Crusade: /blackcrusade 1d100x# (hash is difficulty, results in degrees)
    Conan: /conan 2d20x#y# (roll 2d20+skill+specialisation, each dice equal or under skill is a success, each dice under specialisation is an additioanl success, modifiers increase the number of dice
    Bethica Feat: /bfeat 2d10 +# (roll 2d10+mod and compare to difficulty table - Realms of Bethica)/bsave 2d10 +# (roll 2d10+mod - Realms of Bethica)\r\n/bspell 2d10 +# (roll 2d10+mod - Realms of Bethica)\r\n/bcleric 2d10 +# (roll 2d10+mod - Realms of Bethica)\r\n/breaction 2d10 +# (roll 2d10+mod - Realms of Bethica)\r\n/branged 2d10 +# (roll 2d10+mod - Realms of Bethica)\r\n/bmelee 2d10 +# (roll 2d10+mod - Realms of Bethica)\r\n/btalent (description only - Realms of Bethica)\r\n/btechnique (description only - Realms of Bethica)
    Bethica Save: /bsave 2d10 +# (roll 2d10+mod - Realms of Bethica)
    Bethica Spell: /bspell 2d10 +# (roll 2d10+mod - Realms of Bethica)
    Bethica Cleric: /bcleric 2d10 +# (roll 2d10+mod - Realms of Bethica)
    Bethica Reaction: /breaction 2d10 +# (roll 2d10+mod - Realms of Bethica)
    Bethica Ranged: /branged 2d10 +# (roll 2d10+mod - Realms of Bethica)
    Bethica Melee: /bmelee 2d10 +# (roll 2d10+mod - Realms of Bethica)
    Bethica Talent: /btalent (description only - Realms of Bethica)
    Bethica Technique: /btechnique (description only - Realms of Bethica)
    Champions: /champions # (use OCV for # to determine DCV success)
    Champions Kill: /ckill #d6 (roll #d6 for Body damage + 1d6 to determine additional body damage)
    Champions Skill: /cskill c#s# (roll equal or under 9+characteristic/5+skill on 3d6)
    Champions Stun: /cstun #d6 (roll #d6 for Stun and Body damage)
    Coriolis: /coriolis #d6 (roll #d6 and count 6's as successes)
    Roll Dice: /die #d#+# (roll #dice and add #)
    Dead Simple Roleplaying: /dsr 1d20+# (roll 1d20+modifiers - 15 or better is success, 11 or better is a near miss)
    Exploding Dice: /edie #d# (roll #dice and explode)
    Exploding Dice Successes: /edies #d#x# (roll #dice and explode, count results above # as successes)
    Exploding Dice **New**: /explode #d#+# (roll #dice and explode, accepts modifiers)
    Harn: /harn 1d100x# (checks for success and criticals)
    Healing: /heal #d#+# (need to ctrl-drag to apply negative damage)
    Hitos: /hitos # (roll 3d10, the middle number must equal or beat #)
    Metamorphosis Alpha Mental Resistance: /mamen # (roll 3d6+Mental and compare to Mental Resistance)
    Metamorphosis Alpha Weapon Attack: /maweapon # (roll 1d20 and compare roll + weapon against Armour Type)
    Order Results: /orderresult #d# (roll #d# and order results)
    Powered by the Apocalypse: /pbta #d#+# (roll #dice and add #)
    Pendragon: /pendragon 1d20 # (roll 1d20 equal or under target, equal target is Critical Success, 20 is Fumble)
    Qin - Yin Yang: /qin (Qin Yin/Yang dice)
    Drop Lowest: /rolld #d#x# (roll #dice drop # lowest)
    Drop Highest: /rolllow #d#x# (roll #dice drop # highest)
    Roll Over: /rollover #d#x# (roll #dice and count #-, accepts extra dice from modifiers)
    Roll Under: /rollunder #d#x#([+-]#) (roll #dice and count #-, optional modifier adjusts the final number of succeses, modifier box adjusts the target success level)
    Roll Under (Mod Successes): /rollundersmod #d#x#([+-]#) (roll #dice and count #-, optional modifier adjusts the final number of succeses, modifier box adjusts the final number of successes)
    Roll Under (Mod Dice): /rollunderdmod #d#x#([+-]#) (roll #dice and count #-, optional modifier adjusts the final number of succeses, modifier box adjusts the number of dice rolled)
    Roll and Keep: /rnk #k# (roll #d10 explode and keep highest #)
    Roll and Keep Damage: /rnkd #k# (roll #d10 explode and keep highest # of type damage)
    Roll and Keep Katana Damage: /rnkd #k# (roll #d10 explode on 9 and 10 and keep highest # of type damage)
    Roll and Keep Expertise: /rnke #k# (re-roll 1s once and then explode 10s)
    Stunt Dice: /stunt # (roll stunt dice and add optional modifier)
    Saving Throw: /saving #d#+#<># (roll dice and equal or higher/lower for success)
    Success/Fail: /sfdice #d#s#f# (roll #dice, count #s[Success] and #f[Fail])
    Count Successes: /successes #d#x# (roll #dice and count #+)
    Symbaroum: /symb 1d20x# (roll equal/under target)
    Talislanta: /talislanta 1d20+# (roll 20+ Critical Success, 11-19 Full Success, 6-10 Partial Success, 1-5 Failure, 0 or less Mishap, accepts multiple modifiers)
    thac0: /thac0 1d20+#x# (roll 1d20+mod, x# is characters THAC0 value)
    Torg: /torg [optional: trait value] [optional:[u|p]#] (Torg action check: roll 1d20, exploding on 10s and 20s. If the second option is included, the number is added to the die roll as an [u]p or [p]ossiblity roll - ex: /torg 8u5, /torg 10p13. Look up the final die roll on a bonus chart, and add to the [trait value], along with any modifiers)
    Torg Unskilled: /torgu [optional: trait value] [optional:[u|p]#] (Torg unskilled rolls: works the same as /torg, but rolls of 20 don't explode)
    Torg Bonus: /torgbd # (Torg bonus dice: roll #d6, on a roll of 6 (infinity symbol), 5 is added to the total and the die re-rolled. The # may be ommitted, defaulting to 1d6)
    Traveller: /trav 2d6+# (Traveller roll 2d6+mod)
    Tunnels and Trolls: /trolls # (First click on Attribute modifier [ex Strength 16 /mod 16] and then the Trolls Difficulty Level Roll [eg 1-6])
    Ubiquity: /ubiquity #s# (roll #d#, evens count as successes, use Modifier box for additional dice)
    Vagrant: /vagrant +# (make a beat-the-odds roll with # bonus/malice dice - Age of Legend)
    World of Darkness: /woddice #s# (roll #d10, count dice above #, subtract 1s, use Modifier box for additional Difficulty modification)
    Ability: /ability (description only)
    Cleric: /cleric (description only)
    Monstrous Trait: /mtrait (description only)
    Spell: /spell (description only)
    Trait: /trait (description only)
    Modifier: /mod # (adds entry to the Modifier box, accepts negatives)
    Tables: /rollon [table name] <-c [column name]> <-d [NdN+N]> <-hide> (rolls on table)
    Follow On: /followon [rollname] rollon [tablename] (registers an event that will roll on the [tablename] any time that character does the [rollname] roll.
    /followon [rollname] without further arguments to unregister.)
    Dice Pool: /pool #d# (add dice to the dice pool)
    Dice Pool Roll Type: /pooltype damage|dice (change roll to damage or dice type)
    Roll Dice Pool: /rollpool (roll the current pool)




    Creating/adding your own new rolls

    The first thing to do is use a roll from /scripts (as opposed to /desktop/scripts) as your base Template. Use one that is close already in usage as your template.

    1. In your /scripts/manager_custom_mynewroll.lua roll set the Roll type:
    local sCmd = "mynewroll";
    2. Include this new script in /base.xml
    <script name="CustomDiceMyNewRoll" file="scripts/manager_custom_mynewroll.lua" />
    3. Create a new Button Icon for the roll and store in /graphics/icons folder
    4. Define in /graphics/graphics_icons.xml
    <icon name="mynewroll" file="graphics/icons/button_mynewroll.png" />
    5. Setup the auto Icon definition in /campaign/template_campaign.xml
    Add to the <template name="button_rolls_type"> in 3 places - 2 as mynewroll (icons and values) and 1 as MyNewRoll (tooltips).
    Add to the <template name="button_rolls"> in 3 places - 2 as mynewroll (icons and values) and 1 as MyNewRoll (tooltips).
    6. Add to /campaign/record_cas.xml
    Add to the <string_column name="clichatcommand"> just above the elseif == nil statement
    elseif sCommand == "mynewroll" then
    nodeWin.getChild("rollstype").setValue("mynewroll" );
    7. Add it to the /dicehelp command via /scripts/dicehelp.lua
    Add it to the function createHelpMessage()

    And then package up those changed files and send to me (with permission to use/include/share) so that it can be included in the next version of MoreCore and you wont have to redo your changes after the next update.

    Apologies Talyn for stealing your post.
    Last edited by damned; April 24th, 2018 at 16:09.

  3. #3
    Trenloe's Avatar
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    Yeah, this is amazing work. Good on ya!


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  4. #4
    It's wonderful !!! Thank you very much.

  5. #5
    Thanks for the (again) working Export feature.

  6. #6
    Mask_of_winter's Avatar
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    The exported dice strings Rolls is pure genius! Now if you could do the same with Abilities I may not need another ruleset ever again!
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
    Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter

  7. #7
    damned's Avatar
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    Quote Originally Posted by Mask_of_winter View Post
    The exported dice strings Rolls is pure genius! Now if you could do the same with Abilities I may not need another ruleset ever again!
    The abilities features (name and description) are kinda included in the MoreCore Rolls. You can just have an ability without a roll. The advantage of this is when you use it from Rolls it will report that the PC or NPC is using that Roll/Ability.... The downside is that there is only so much room on that front page and I have pretty much squeezed every little bit out of that front page layout. I added a couple of pixels to the main rolls and modifiers windows and reduced all the padding etc.
    Im pretty sure I could add the export capability and a library for Abilities if you would prefer to continue using them....

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  8. #8
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    I suppose one could use the rolls and add the flavor text but leave the dice string blank if it was a move, feat or ability that doesn't require to roll dice. Didn't think of that.
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
    Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter

  9. #9
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    Any chance of MoreCore getting its own subforum? Might be easier for people to find stuff, IMHO.
    Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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  10. #10
    Trenloe's Avatar
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    Quote Originally Posted by GunnarGreybeard View Post
    Any chance of MoreCore getting its own subforum? Might be easier for people to find stuff, IMHO.
    I think it's a bit early for that! There's only one thread (this one).


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