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  1. #31
    mhorgunn's Avatar
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    Very understandable.

  2. #32
    It has now been over 8 months since the last post in this thread, and it would seem the extension has been abandoned. I would however like to make the case that it would cover a great gaping hole in the current FG implementation (3.3.3), namely how the current best way to track light sources is to make a pointer and physically move it around every time you move each character. It gets old real fast and is further exacerbated by the fact that you can't stack entities. FG has a lot of things that aren't implemented perfectly, and you can usually find a workaround, but not when it comes to this issue. The Unity version is presumably a long way away (and ever further before it is fleshed out), and I'm sure the current users would like to have a working way to track light/vision before then and this project seemed to have progressed quite far before Trenloe was dragged away to other projects.
    Last edited by Rhym; October 13th, 2017 at 16:58.

  3. #33
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    I'm pretty sure no one is talking about this anymore because the Unity Engine update will have the lighting effects. It's still probably an early 2018 release (my personal guess), but no one is going to put effort into an extension that won't be needed in a few more months. IMO
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  4. #34
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    Quote Originally Posted by Rhym View Post
    It has now been over 8 months since the last post in this thread, and it would seem the extension has been abandoned.
    I have other things more important to work on, that won't be superceded by functionality within FGU.

    Quote Originally Posted by Rhym View Post
    ...and is further exacerbated by the fact that you can't stack entities.
    Look at the layers extension here: https://www.fantasygrounds.com/forum...-on-CoreRPG%29 It has a number of gotchas and limitations - but is specifically made to get around the token stacking issues.

    Personally, I stick with using the circles - each player who owns a PC with a light source puts the circle on the map which allows the player to move it - get your players to move their light source when the PC token moves.
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  5. #35
    Quote Originally Posted by Rhym View Post
    It has now been over 8 months since the last post in this thread, and it would seem the extension has been abandoned. I would however like to make the case that it would cover a great gaping hole in the current FG implementation (3.3.3), namely how the current best way to track light sources is to make a pointer and physically move it around every time you move each character. It gets old real fast and is further exacerbated by the fact that you can't stack entities. FG has a lot of things that aren't implemented perfectly, and you can usually find a workaround, but not when it comes to this issue. The Unity version is presumably a long way away (and ever further before it is fleshed out), and I'm sure the current users would like to have a working way to track light/vision before then and this project seemed to have progressed quite far before Trenloe was dragged away to other projects.
    One thing I have started doing, which I'll be the first to admit isn't perfect, is to use reach. I go into the combat tracker and change the reach to say 20' if someone had a torch. When I hover over their token I see the squares light up 20' around the character. It helps me keep track of what they can see. I might start doing it with darkvision (60'). I don't think I'm breaking anything as I think it is just intended as a visual representation of reach but doesn't really affect game mechanics (to my knowledge). In this way the "light" moves with the character when they move their token.
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  6. #36
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    Quote Originally Posted by Gwydion View Post
    One thing I have started doing, which I'll be the first to admit isn't perfect, is to use reach....
    How do you change a creature's reach on the CT?

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  7. #37
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    Quote Originally Posted by LordEntrails View Post
    How do you change a creature's reach on the CT?
    See "Map Settings" here: https://www.fantasygrounds.com/wiki/...Combat_Tracker
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  8. #38
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    Quote Originally Posted by Trenloe View Post
    Thanks, but I don't see any instructions there on how to change the value.

    But, I did poke around and find it, there is an icon on the CT that I never used that pops open the size and reach settings!
    Screen Shot 10-13-17 at 10.17 AM.PNG

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  9. #39
    Yes. That is it! Sorry. Was on a recall or would have responded earlier.
    Live stream: https://www.twitch.tv/gwydione
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    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #40
    Even as I look forward to the launch of the FGU and hoping it will come out soon, I believe that the change and migration of some players and game masters will not be immediate.
    So I think it would be a good tool for those who still carry the FG, what puzzled me most was the fact that an image is "stuck" to the token, now the doubt is?
    1 - Would it be possible to do this with the pointers?
    2 - This multi-layer extension that does this or is it done by another script?

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