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February 2nd, 2017, 00:32 #31
Very understandable.
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October 13th, 2017, 16:55 #32
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It has now been over 8 months since the last post in this thread, and it would seem the extension has been abandoned. I would however like to make the case that it would cover a great gaping hole in the current FG implementation (3.3.3), namely how the current best way to track light sources is to make a pointer and physically move it around every time you move each character. It gets old real fast and is further exacerbated by the fact that you can't stack entities. FG has a lot of things that aren't implemented perfectly, and you can usually find a workaround, but not when it comes to this issue. The Unity version is presumably a long way away (and ever further before it is fleshed out), and I'm sure the current users would like to have a working way to track light/vision before then and this project seemed to have progressed quite far before Trenloe was dragged away to other projects.
Last edited by Rhym; October 13th, 2017 at 16:58.
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October 13th, 2017, 16:58 #33
I'm pretty sure no one is talking about this anymore because the Unity Engine update will have the lighting effects. It's still probably an early 2018 release (my personal guess), but no one is going to put effort into an extension that won't be needed in a few more months. IMO
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October 13th, 2017, 17:06 #34
I have other things more important to work on, that won't be superceded by functionality within FGU.
Look at the layers extension here: https://www.fantasygrounds.com/forum...-on-CoreRPG%29 It has a number of gotchas and limitations - but is specifically made to get around the token stacking issues.
Personally, I stick with using the circles - each player who owns a PC with a light source puts the circle on the map which allows the player to move it - get your players to move their light source when the PC token moves.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 13th, 2017, 17:08 #35
One thing I have started doing, which I'll be the first to admit isn't perfect, is to use reach. I go into the combat tracker and change the reach to say 20' if someone had a torch. When I hover over their token I see the squares light up 20' around the character. It helps me keep track of what they can see. I might start doing it with darkvision (60'). I don't think I'm breaking anything as I think it is just intended as a visual representation of reach but doesn't really affect game mechanics (to my knowledge). In this way the "light" moves with the character when they move their token.
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October 13th, 2017, 17:50 #36
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October 13th, 2017, 17:58 #37
See "Map Settings" here: https://www.fantasygrounds.com/wiki/...Combat_Tracker
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 13th, 2017, 18:19 #38
Thanks, but I don't see any instructions there on how to change the value.
But, I did poke around and find it, there is an icon on the CT that I never used that pops open the size and reach settings!
Screen Shot 10-13-17 at 10.17 AM.PNG
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 13th, 2017, 18:22 #39
Yes. That is it! Sorry. Was on a recall or would have responded earlier.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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October 13th, 2017, 18:29 #40
Even as I look forward to the launch of the FGU and hoping it will come out soon, I believe that the change and migration of some players and game masters will not be immediate.
So I think it would be a good tool for those who still carry the FG, what puzzled me most was the fact that an image is "stuck" to the token, now the doubt is?
1 - Would it be possible to do this with the pointers?
2 - This multi-layer extension that does this or is it done by another script?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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