Thread: 5e Apply effect on start
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September 23rd, 2017, 21:38 #21
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September 23rd, 2017, 22:03 #22
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September 24th, 2017, 01:40 #23
^^^ what he said.
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September 24th, 2017, 15:45 #24
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September 24th, 2017, 20:37 #25
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September 27th, 2017, 19:35 #26
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I want to use this extension, but can't figure out why... how are you guys using it? Do you have any examples? Right now, I have one group of players that are always in the CT, and if an effect is needed I just put it on. So is this extension really not for me? Maybe for a DM that groups a lot of different people?
thanks!
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September 27th, 2017, 20:49 #27
Here is an example of how it works. One of my players is playing a dragonborn character. His draconic ancestry gives him resistance to fire at all times. Think of it like a passive racial ability. So he would want the effect "RESIST: fire" to always to applied to him. With this extension you can make a spell "Dragonborn Resistance"(can name it whatever) and give it the effect "RESIST: fire". Then place that spell in the spell group "Start Effect". Now when you place that character into the combat tracker, it will automatically apply that effect to him. Very useful for things like that, which are often easily forgotten/overlooked.
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September 27th, 2017, 21:35 #28
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that is awesome! Like my dwarven resist of poison, or my mage with his mage armor! Thanks!
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September 27th, 2017, 22:36 #29
I didn't expect this extension to be so useful to other players. I must say thanks again for the new release fix.
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September 28th, 2017, 15:23 #30
If you are not adding and removing players from the CT, then you may not need this extension. For instance, if in your campaign you have one set of PC's, then you add them to the CT once, add racial effects and never need to deal with it again. But, if you run an open table campaign or another style where PCs are coming and going from the CT, then this is a great help.
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