Thread: 5e Apply effect on start
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September 22nd, 2017, 01:27 #11
I dunno if it helps but I've wrote code in my ruleset (based on the 5e ruleset) that allows effects on items. When the item is equipped the effects are applied to the player, if the item is unequipped, it's removed. If the items are equipped and the user is placed into the CT, they are added. I find these are very helpful for things like you're talking. Such as a paladin holy symbol that automatically adds his "Prot Evil;IFT: ALIGN (evil); AC: 2;".
I've been tempted to make a extension for this but just not got around to it yet. Frankly I think it should be part of 5e ruleset (or maybe even CoreRPG) but that's just me.---
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September 22nd, 2017, 01:33 #12rob2e - Join me on Discord!
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September 22nd, 2017, 01:35 #13rob2e - Join me on Discord!
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September 22nd, 2017, 01:45 #14
Added a string to items called "effects" and then in char_invlist.lua (when equipped/removed/deleted) and manager_combat2.lua (custom function addPC()) I run a simple function that applies that string to the effects list if it's missing or needs to be removed.
Actually glancing over it again, it might not be to difficult. Work has be buried right now and I've only been able to update things to deal with 3.3.2 with my ruleset but when I get done I'll try and make a pass at turning this into a extension as proof of concept.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 22nd, 2017, 02:07 #15rob2e - Join me on Discord!
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September 22nd, 2017, 02:28 #16
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September 22nd, 2017, 17:58 #17
Oh, thank you guys! I'm not having enough time to work on the fix by myself.
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September 22nd, 2017, 18:06 #18
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September 23rd, 2017, 20:57 #19
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Not seeing anything attached? Just the attached files image?
Am logged on ok and can get the jpg attached in the post above ok
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September 23rd, 2017, 21:05 #20
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Hello,
Im receiving a script error when i drag and drop the player in the CT.
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