Thread: 5e Apply effect on start
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November 16th, 2017, 01:27 #31
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February 11th, 2018, 22:07 #32
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- May 2017
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- 45
It appears to be broken as of v3.3.4.
Edit: NevermindLast edited by xxXEliteXxx; February 11th, 2018 at 22:13.
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February 14th, 2018, 17:31 #33
Is this updated for v3.3.4? I can't seem to get it to work...
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July 31st, 2018, 16:36 #34
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- Feb 2016
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- Wisconsin
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I need to keep this ext in my life. Has anyone upgraded to 3.3.6 and seen if this is still working?
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July 31st, 2018, 17:12 #35
Advanced Effects does similar (pre-set effects on character applied when dropped in CT) that this does if not. Also does the same for items and npcs.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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November 1st, 2020, 08:28 #36
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- May 2020
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Hi!
I can't get this extension working on Unity and I can't figure it why.
Here is how I tried.
effect.jpg
Any suggestion?
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November 1st, 2020, 12:41 #37
Still works for me in FGU. Remember that you need remove and add them to CT for it to apply the effects.
Screenshot 2020-11-01 at 13.40.51.png
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November 1st, 2020, 15:45 #38
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- May 2020
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Hi!
Thank you for your reply, sadly I tried it, and it didn't solve the problem. Don't know, how i should try, i think i will code it as an Item with Advanced Effects.
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September 16th, 2023, 14:07 #39
Small Update
This extension hasn't worked for us for a little while now.
I've tweaked the code so it now works (seems to at least) as my group has found this a very useful extension.
I've attached the new version to this post, incase anyone else needs it.
Cheers, Steve.Last edited by Stv; September 16th, 2023 at 15:13.
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