STAR TREK 2d20
  1. #1

    Extracting Item List

    Hi All,
    How/Where can one extract a list of items that appear in a purchased campaign please? For reference, SKT has a list of items, but they are just in one big list, while the previous adventures (Rise of Tiamat for example) had them broken out into categories. I'd like to extract a list and then put them into categories like before.

    Thank you.

  2. #2
    Trenloe's Avatar
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    Within your campaign with the SKT module open you can create new category tabs and then drag the items from the SKT tab to your new tab. This will allow you to arrange them as you wish within that campaign. You can't modify the base module.

    Info on creating categories here: https://www.fantasygrounds.com/wiki/...ata#Categories
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Quote Originally Posted by Trenloe View Post
    Within your campaign with the SKT module open you can create new category tabs and then drag the items from the SKT tab to your new tab. This will allow you to arrange them as you wish within that campaign. You can't modify the base module.

    Info on creating categories here: https://www.fantasygrounds.com/wiki/...ata#Categories
    Not the best solution; having to hover over a little tab to see what it is, hunting for the correct one. We went from a nice organized list to just throwing everything into a folder - very sloppy. Why was the way items were presented in the module changed?

  4. #4
    Zacchaeus's Avatar
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    Quote Originally Posted by Trancekat View Post
    Not the best solution; having to hover over a little tab to see what it is, hunting for the correct one. We went from a nice organized list to just throwing everything into a folder - very sloppy. Why was the way items were presented in the module changed?
    It's to do with the way that the module was built. I create all of the items in FG instead of doing it as a reference so there is no indexing when done in that way. It isn't necessary for the user to access the items since they are just a list of things in parcels.
    You also get to see all the items doing it this way. In earlier modules the items listed are only those which you will find in say the PHB or DMG. Items in parcels which are not from those sources are only view-able in the actual parcel.
    Last edited by Zacchaeus; August 30th, 2016 at 21:38.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    Zacchaeus's Avatar
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    Just an addendum to this.

    In v3.2 you'll be able to sort your items in a lot more detail than even previously. For example you will be able to get a list of a particular type of item (say martial weapons) that are present in all open modules or in just one particular module. You can even narrow things down even further by listing only say magical rings from Storm King's Thunder. Such will apply across all similar list types such as NPCs, stories, encounters etc
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    I don't suppose you could provide a nifty screenshot for those of us that do not wish to switch over to test mode.
    I never claimed to be sane. Besides, it's more fun this way.

  7. #7
    Zacchaeus's Avatar
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    Quote Originally Posted by Nickademus View Post
    I don't suppose you could provide a nifty screenshot for those of us that do not wish to switch over to test mode.
    Certainly. Note the way that NPCs and spells can be filtered. The big buttons on the right can also be filtered. The screenshot shows the GM version but you can filter for character creation (so you only get the buttons needed for that) and also for play (i.e. actually playing a game, so only the buttons needed for that are visible)
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #8
    Quote Originally Posted by Zacchaeus View Post
    Just an addendum to this.

    In v3.2 you'll be able to sort your items in a lot more detail than even previously. For example you will be able to get a list of a particular type of item (say martial weapons) that are present in all open modules or in just one particular module. You can even narrow things down even further by listing only say magical rings from Storm King's Thunder. Such will apply across all similar list types such as NPCs, stories, encounters etc
    That sounds very nice! Thank you, Z.

    As an aside, how are feature requests submitted/handled please?

    Thank you,
    TK

  9. #9
    Zacchaeus's Avatar
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    Go here. Type in an idea to get a list of what's already there, and vote if it is. Otherwise use the Add button at the bottom to add your request to the list.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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