Starfinder Playlist
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  1. #111
    Session 94:

    It was late on Pharast the 28th, the group was standing on the 2nd floor of the barbican, and they realized that arrows were fired from the 3rd floor. Egric went up the stairs and saw a small stone chamber a wooden door was across from the stairs. The Duskbunny came up flying, and then Katlin joined Egric. They both fell through the floor, and were bruised a bit.

    The Orc in the room above laughed in Orcish, and Riris translated “They fell for the old hole in the floor trick. Egric, Ivar and Katlin went upstairs and the whole ceiling calapsed, dropping them to the room below. Sivath cast Icewall to make a new temporary floor, and Egric, Ivar and Katlin went upstairs again. The orcs opened fire through a slit in the door at the Duskbunny, next thing they knew Ivar had broken down the door. After a short but bloody fight the orcs there, plus there Orc Leader were dead. After searching the dead orcs, they found armor and various weapons. Plus some gems in pouches.

    They decided to sleep in the Tiny Hut which Sivath placed on the 2nd floor of the Scarwall Castle’s Barbican. In the morning of Pharast 29, 4708 AR2 they had a dry breakfast, and moved out to the causeway that led to the castle.

    A high bridge crosses the vast expanse of black water between the barbican gate and the entrance to Castle Scarwall. The bridge is ornate and in excellent condition, with only a few tenacious patches of moss and lichen clinging to it here and there. High arching columns reaching from the waters below support the broad span, each of which is marked by a pair of sinister gargoyles that stare out over the dark lake. A larger pair of these statues flanks a great archway that encompasses the near end of the bridge.

    It was fogy that morning, and before they knew it a platoon of 16 heavily armored human skeletons led by a dread skeleton fighter astride a skeletal nightmare. Against the group of their caliber, it was an uneven fight, Egric, Katlin and Ivar with the aid from Eliera made short work of the looming undead. Eliera turned many, and beat them down with her magic. Before they knew it this first battle was over.

    They moved up and reached Castle Scarwall's front gate looming at the end of the long causeway, flanked by twin statues of warriors standing at attention. Pale flames rise from the tips of their spears thirty feet above. Torches are set into the entryway tunnel leading to the main gates themselves, providing illumination. The massive gates are closed, and a lowered iron portcullis further bars unauthorized entrance. As soon as they got there, Zallera materialized, whaled that she is afraid, said that she feels the malevolence of this place, and dematerialized after managing to let them know that they have a week to find her or she will be gone forever. When Zallera said this, they felt a sense of dread.

    After a short discussion Ivar offered to open the bars by lifting them. Sivath enlarged Ivar, and Katlin assisted him with lifting bars. They went to the large double gate door, and Ivar tried to break it. But it was fruitless, even with the help of his companions he could not do it. Therefore Katlin took up her Bardiche and attacked the door. The adamantine cut through the door like it was butter.

    In a large dark passage they saw rows of arrow slits line the east and west walls of this hallway and murder holes look down from above. The far end is blocked by another heavy gate with another iron portcullis set before it. Lining the length of the corridor are dozens of orc skeletons and scattered bones, many still clad in damaged pieces of armor and clinging to rusted weapons.

    Egric walked through the room invisible checking for traps, and did not find any. He came out, and the invisible duskbunny flew in, and saw bones behind the arrow slits. It came out and shared the information. Sivath said she will cast a Dimension Door on four of them, and move them beyond the arrow slits [To Be Continued….].

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  2. #112
    Session 95:

    Pharast 29th in the morning, the group was standing in front of the door to a long hallway. Because there were arrow slits in the walls high above them, they were bit leery to cross the room. Sivath tried to dimension door Ivar, Katlin, Eliera and she into the room beyond the arrow slits, but for some reason it did not work. She searched what would make the work and realized that the oppressive nature of Scarwall was casting an Unhallow effect on everything.

    Katlin entered the room first and came under fire of very large crossbow bolts. While under fire, she tried to lift the portcullis at the west end of the room, but it did not budge. When Ivar joined her, he used greater rage and easily lifted the bars of the portcullis. The room ran the gauntlet, dodging arrows as they went in the room, beyond the portcullis they were not in danger from crossbow fire, and Egric checked the door for traps and found none, the door was barred from the other side.

    Katlin began chopping through the metal double door, then Ivar tried to break it, but the door was stubborn. Katlin adamantine blade was sharp, and eventually she mange to cut through to the other side.

    The scene in this large chamber is stomach-turning. Bodies lie everywhere, orc and human alike. Judging by the sprawled nature of the corpses, they fought brutally before succumbing to their wounds, dying in heaps on the floor. Many corpses are riddled with arrows and crossbow bolts, and a few appear to have perished while locked in mortal combat and still clutch at weapons embedded in various parts of each others' anatomy. A particularly large mound of bodies lies in the northwest corner, a heap of carcasses in a tangle of limbs. Strangely, while the room reeks of death, the bloodstains on the walls and floor seem incredibly ancient. Two corpse orgies emerged from the bodies. The heroes fought them, and as the corpse orgies died they shrieked and heart them very badly, so bad even that the Dusk bunny almost died. Eliera healed them with channeling and wand Cure Serious Wounds spells, and was as good as new.

    After Egric did what he usually does, check for traps, he opened the door to the room to the room. He saw “Tattered bits of ruined tapestries line the walls of this hallway- wispy filaments of rotting cloth that hang limp and forgotten. Ancient bones from scattered skeletons lie on the floor amid bits of broken weaponry and armor. Only one skeleton seems to remain whole, slumped against the northeastern corner, clad in dust-caked full plate armor. As Egric came into the room, a Vortex of smoke rose in the air and Egric all of a sudden felt much more care free. As the smoke west of him, continued to expend, his companions saw two red eyes glowing deep inside the creatures helm slowly raised off the ground. With much feeling which reminded them of hatred, it attacked. They eventually killed it, but not till it drained them of the concentration of materials. All in all they searched the area and found a skeleton in full plate armor. Sivath and Riris after studying this suit determined that the armor was a rare variety of Celestial Armor. The Celestial Armor was accorded to Katlin, and the command word on it was Mandraivus. He must have been badly outnumbered by Orcs at the when he died here, said Laori Vaus.

    Egric examined a door to the south first; they found a stairway to the 2nd floor. He found a stairway that lead up. They backtracked, and went East, Larger barracks contain rows of bunks (often double bunks) and footlockers containing rotted bits of armor, chunks of weapons, and other trash.

    They found a door to the east, in the north part of this room. After running into a small tower base was a latrine that was very dusty. On the west wall were three doors. Several zombies and skeletons attacked and soon turned to dust. Egric and Sivath had the need to use the latrine, when you have to go, you have to go.

    They explored these doors, with Egric finding traps, destroying more undead skeletons and zombies, and then Egric had to clean the room. He started dusting, and more dusting. Ivar thought he was a bit to thorough and told him so. Egric said this place is very dusty; we can’t leave it this way, can we? Ivar said I will drag you if you don’t stop. Egric decided that Ivar did not understand the precise requirements of dusting, but after explaining the beauty of dusting he went along, feeling this place a boon to dusters and domestic servants everywhere.

    They moved back in to the large room with all the dead, where they fought the wraith that wore the Mandraivus Celestial Full Plate armor. Egric checked the south door on the west side of the room for traps, and opened it.

    They saw a room with rickety tables, butcher's blocks, and collapsed shelves clutter this room which appears to have once served as the castle kitchen. The walls and ceiling are covered in soot, particularly to the west where three huge ovens loom. Each is completely covered in a layer of char and soot, inside and out, with bits of charred bone and charcoal caked on the iron grills and in the ash pits beneath. Worse, however, are the two outlines burned into the brick of the oven walls-humanoid images splayed in positions of agony and death. Despite the ancient look of the layers of grime, the ovens radiate slight warmth and the faint odor of burning meat, as if they have been used recently.
    They entered the room all accept Sivath, and a bunch of magical fire rushed from the ovens and filled the room and beyond. A sudden blast of fire wells up inside of each of the three ovens, then plumes out into a sheet of flame that fills the room. As the fires burn, shrieking spirits made of flame tear through the room, swimming through the bodies of living creatures and appearing to tear away bits of flesh as they do. As the fire dissipates, the cinder-ghouls attack. They try to flambeau the group, but Ivar, Katlin and Egric engaging the undead fire ghouls, while Sivath and Riris cast’s spells and haxes at them. Riris manages to encase one in ice. As the ghouls die they release a horrible scream, then they are gone. There is more dirt here, and soot, the group is hurt a little, the place feels a bit oppressive. Ivar wishes to use the Shoanti white paint, but Sivath convinces him otherwise [To be Continued….].

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  3. #113
    Session 96:

    Later in the day, around noon, on Pharast 29, the group heroes were still looking for Zellara, they just finished fighting the fire ghouls, they were a bit singed from the experience. They searched the room, and Katlin found a box in one of the kitchen cupboards. After opening the box and spell crafting and appraising the items, they realized they hit jackpot.
    To their delight, the box included three partially melted silver teeth (1 gp each), a polished green stone, now slightly scorched and cracked (actually a worthless gallstone), the melted remains of a gold wedding ring worth 20 gp, a ring of minor spell storing that contains a displacement spell and a pair of boots of teleportation. Egric took the boots, and gave his boots of springing and striding to Ivar. Sivath, for now got the ring of spell storing, they put the rest in the portable hole, all except the worthless gallstone. No reason to be greedy, they chuckled.

    Laori Vaus restored Sivath, Egric’s and Dusk Bunnies stat damage, and Eliera healed them up some with her channeling. Then they proceeded down an adjacent passage east, south and east to a door. Egric found a trap and disabled it. They entered another large barracks. There was another door to the south, it was locked and trapped, but Egric was successful again. They entered a hallway with a latrine, just like the one to the north. Three doors were on the north-west wall.

    As Egric came around the corner he ran into more skeletal minotaur guardians, the guardians attacked. As Egric was about to hit the guardian with his short sword, he started to dance and prance, away from the undead guardians. The guardian attacked him. Katlin and Ivar engaged the guardians, as Egric moved away. While the guardians were tough, they managed to kill them.

    Egric came back into the room, checked thr door for traps, and found none. He opened the door, and a fireball spell erupted in the room. All those near the door took fireball damage, and Egric suggested that the group should move away from Egric. The next room, was trapped also, and a fireball also, and the third room was empty.

    They moved back into the kitchen, and Egric checked the south door in the Kitchen, because the stairway they found would lead them to the second floor. Egric opened the door, and came face to face with another skeleton guardian, and its four undead companions, and started dancing. A simple sweep and clear turned into a general cluster, as the skeletons surrounded the group. Katlin and Ivar took the bait and went into the hall next door, that looked out onto the nearby castle courtyard, and engaged a guardian, while the clerics, with the help of dusk bunny, Sivath and Riris took on the other guardians, a guardian came into the room through the east doorway, and started attacking the casters. Laori Vaus was badly beaten by a guardian, she had to retreat. Riris and Eliera healed her.

    They were trying to decide what to do, Ivar wished to rest because he was low on rage, but Eliera suggested that they continue, she still had plenty of resources left. Therefore they decided to move on. A Halfling female came into the room, through east doorway.

    She said that her name was Alimae, and she has been brought here by a large nasty dragon from a far away village to the south. She managed to sneak away and hide out in a closet, for several days now. She asked them if she could accompany them, this place was scary. Ivar asked if they should lead her out of this place, and Alimae said, and where would I go? Perhaps you should lead me to the hills with the orcs of Belkezen? My village is many days away, and I don’t know where it is in the direction the village is.

    Katlin asked, have you seen any ghosts here in this castle? She said, I saw one here on the next floor, I can lead you there if you wish? Katlin noticed that Alimae had no weapons. She asked the Halfling how did she survive here in the castle all alone?

    I am small, and I hid from them in a small closet [To be Continued…].

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  4. #114
    Session 97:

    Pharast 29 at about Noon, the group asked Eliera to cast detect evil on Alimae. Eliera said that spell is not memorized. Then Egric said then let’s decide to check out the room to the south. He opened the door and barely avoided the pit at his feet.

    He saw bloody footprints leading to and from the pit. The footprints terminated at the southwest wall. Ivar and Katlin jumped into the room, the dusk bunny checked out the pit and saw a body there. He grabbed a rope, and flew down below, and tied off the rope. They got the body up, and found a wand on it. Riris identified it to be a wand of and thought it is a wand of colorspray, which the bunny got. Riris said five charges. Eliera said pantine? Alimae said to the bunny, you will never guess what color my bloomers are? What color the bunny asked? Purple Alimae said, my favorite bunny replied.

    Then the group went to the halway with arrow slits, and Egric proceeded to check the east double door north of where they entered. A firebolt whoshed at Egric and a club almost hit him, and drew a blue mark across his chest. Egric took the trap out of commission, and went East. They saw another stairway up.

    The Egric checked out another room, when he opened the door he saw: On the walls of this dismal room are hung innumerable bags of netting holding bottles, clay jars, dried plants, desiccated bits of animals, and similar things. Tattered, gauzy curtains have been strung throughout, creating a diaphanous kind of maze. The whole is choked with a danksmelling smoke that seems to be issuing forth from a pitted iron brazier in the center of the chamber.

    All of a sudden Egric felt confused. He hit himself in the face, the said to everyone; does anyone wish to know how I spent my summer in band camp? He went and set down, he babbled; hit himself in the face again and again. He felt ok, got up and hit himself in the face, the attacked Sivath and missed. He babbled more; hit himself in the face and then he felt ok. I am ok, Egric said, and hit himself in the face one last time. No really I feel better, I am ok, yes I am ok. Ivar, am I ok?

    They went out into the courtyard, after Egric cheeked it out. What they saw was: a wide courtyard stands at the heart of Castle Scarwall, giving an inside view of the castle's looming walls and towers. A chill breeze whips through the courtyard, carrying a few dry leaves from scraggly scrub bushes that grow fitfully at the yard's edges. A wide, stone-rimmed well stands at the western end, though the stone lip is crumbling and has collapsed in places. To the north, stairs rise to a platform fifteen feet above the courtyard. Atop it, a black double door provides entry into the castle donjon. Double doors to the east stand open, creaking on their hinges, as if left open by someone leaving in a hurry. Bent, rusted, and in some cases partially broken spikes protrudes from the walls of the courtyard, and here and there, holes in the hard-packed soil hint at long-missing structures or poles that once stood within.

    All of a sudden a dragon breathed its cone breathweapon at the party, which heart allot. Egric danced north and danced, “Staying Alive, Staying Alive”. Two gargoyles attacked. As the gargoyles fought the group and died, the dragon flew up and was gone. Ivar thought it may be best if the group rests, they decided to go back to the north room with a latrine. After taking their watches, the rest was over, and Ivar, Egric and Laori were fatigued. Ivar willed his fatigue to be gone, while Eliera cast two lesser restorations on the other two. Riris cast remove curse and failed. Then Eliera cast it and Egric removed his dancing boots.

    With the Boots removed, they decided to proceed upstairs to find the ghost, but then they decided to stay on the 1st floor. They went back to the courtyard where the dragon and the gargoyle attacked, and the party rogue, Egric checked out the north double door, finding the trap and disarming it, he opened the door and saw nothing. It was dark. Katlin brought up her everburning torch, and they saw a large chamber.

    This large chamber, perhaps once a stable or kennel, has been gutted. Wooden partitions that may have been stalls lie shattered and burnt, leaving only divots in the walls, floor, ceiling, and a few stone support pillars. The floor is a tangle of broken beams, dung heaps crawling with vermin, and the occasional gleam of polished bone. The whole chamber is shadowy and dim, the darkness seeming almost palpable. They entered the room, felt fear and felt the dragons breath. Ivar charged, and attacked the dragon, for a while the dragon held its own, until Sivath dispelled him. Then Ivar’s and Katlins attacks took their toll. Riris felt that the dragon was under compulsion, she shared with party.

    Then Ivar hit the dragon again, and the shadowy beast moved back and begged for its life. Egric was the only one that ignored the dragons plea, and attacked it, fortunetly he could not hurt the beast, but the dragon could grapple Egric while it was trying to negotiate with the group as a whole. It asked to be spared, and in return it would give them his treasure hord. Egric finally listened.

    They found lots of silver, copper, gold and platinum, three masterwork greatswords, a masterwork halberd, a mithral breastplate, an adamantine battleaxe, a +1 lawful outsider bane greatsword, a Small suit of +3 chainmail, and a staff of necromancy (20 charges). Egric said that we can’t let you go empty handed and gave the dragon his boots.

    Katlin asked Alimae, why she did not attack, and Alimae said that she has no armor or weapons, it was about 8:30 at night and the bunny looked at Alimae, and she showed him her bloomers, and said I am a lover not a fighter [To be continued….].

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  5. #115
    Session 98:
    Pharest 29th, sometime after noon the group were asking the dragon Belshallam if he knew anything about the castle they were in, and he said that he stays here in the Kennel or flies outside to hunt some orcs, and comes back when he is full. Did you bring this Halfling here asked Ivar? I love to eat Halflings said the dragon. I did I think, but I was not hungry and let her go until I needed a snack me thinks.

    Ivar thought about Zellara's Song
    Fate of steel-Serithtial
    Her cage for years sustained
    Four enthralled in lost Scarwall;
    Undead to keep her chained.
    A spirit first, red war his thirst
    Still stands at post of old;
    A second foe, infernal soul
    Waits high in tower cold.
    In kennel's grime third bides his time
    Then vents his killing breath.
    And on a stone 'mid ash and bone,
    The final dreams of death.
    The spirits worn and battletorn
    And locked in their damnation,
    The chained one's hold at last grows old
    And ushers in salvation.
    Yet hope remains amid the chains
    When blade's stone cage has crumbled,
    Friends to dread and the death of the dead,
    Keys to Kazavon humbled.

    Ivar asked the dragon if a red ghost lives here. The dragon laughed, and said, this is a haunted castle there are many red ghosts here. Ivar said don’t entagonize us dragon. I mean you no harm says he, with a big grin. Egric thought that they should honor a contractual obligation, Ivar shrugged, and Egric went to check the northwest tower. Convinced by the dragon, they left the kennel

    Egric found a pantry that contained collapsed shelves, fragments of crates and other containers, stacks of crumbling firewood, and plenty of dust. Two jesters came at him, one said I am Pegg and I am Loutte. Pegg’s left leg was missing, replaced by what appears to have been a chair or table leg. Loute has abnormally long arms that, when they hang at his side, reach to mid calf. They attacked Egric, Ivar got there, and the ghosts kept swinging.

    As Pegg and Loute swang, Pegg asked: “What do you call a man with no arms and no legs sitting in a hole? Loute answered Phil! They kept fighting the ghosts, the door was providing the ghosts cover. Eliera turned one of the ghosts, and then Loute asked: What kind of monster brings you chocolates and flowers before it eats you? Pegg answered a Romanticore.

    Then one ghost was destroyed, and then another, but before Pegg died he asked: What do you call a one-armed and one-legged woman up against a wall? Then the ghost answered Eileen, and they were no more.

    They explored two rooms and found nothing, and then in the final room in the tower, Egric ran into three shadows. The fight started. Eliera turned a shadow from the room and it went through the outer wall. They killed two shadows, and eventually the other came back. Egric and Ivar took a lot of permanent strength damage. Which Eliera cured with two restoration spells.

    They came to the courtyard where they first Belshallam, and on the south east side they found an oubliette with bones in it. Laori Vaus cast speak with dead and found out that the bones there were off executed castle visitors. Egric opened up the door that led them to the south section of the first floor, off Scarwall Castle. In a west room, Egric saw the wall of what appeared to be a tower they have not explored yet. They realized that the castle was built on an island surrounded by water. As Egric explored they saw ghostly, haunted manifestations everywhere. From one door a voice said, Sivath, death comes for you Sivath (whisper). Ghosts and phantasms appeared in the gloomy recesses of the castle.

    Egric opened a door and saw that this rooms each contain a dust-covered dressing table, a sagging chair, and a dilapidated bed, and came smack dab into three castle skeletal guards. To [be continued….]

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  6. #116
    Session 99:

    It was about one hour after noon, on Pharast the 29th, Egric just opened a door and several Minotaur undead guards ran out of the room they were in. Egric confronted one, while Ivar and Katline the other. Eventually they were able to defeat the bony Elite Guards of Scarwall. After searching the room they made their way south.

    Egric found several tourcher chambers, where the implements of pain were dusty and ill repaired. Then he found another room, where he heard whispers. Katrlin came into the room, and she heard them too. “Help!” “Help, don’t, please not again, don’t torture me!”

    Ivar moved south and saw a larger room with a statue of a dire man, in plate mail with a bag over his head. Egric came there, and Riris said the statue was magic. Egric took the bag from its head, and Katlin moved away from the party, and up a wooden ladder through a hatch in the ceiling. Egric covered up the statue’s head with the bag. After a while the others climbed the ladder and entered a privy, they found Katlin sitting on the privy. She was very embarrassed, she did not know what got into her. After about a minute she was able to leave the room, she felt embarrassed, but much better.

    Egric checked out the doors through the south, it was not trapped, and he opened the door. This vast, grand ballroom is constructed in a floral shape with a high, vaulted roof of intricately wrought glass panes bearing a slight rose tint but nevertheless providing a breathtaking view of the sky above. Clover-shaped pillars support key portions of the roof above the polished floor of stained cherry, and a wide dais provides room for an orchestra to play or stage performance to occur. A few broken chairs have been pushed into the corners, but otherwise this room is empty.

    Up above he noticed ghostly figures dancing, slowly descending down. They entered the room. Eliera turned the ghostly macabre apparition, and it went up. Ivar fired arrows, but it did little good. Sivath cast ball lightning, and Riris cast aggressive thunder cloud. Then macabre dancing thing went down slowly toward them. It whirled and jittered, one could almost feel the deadly music it made. Laori Vaus summoned some Shadows, while Katlin and Ivar started attacking. Egric attacked too. At first the Dancing Macabre attacked the shadows, but then it started to attack Ivar.

    It took a long time, but finaly they were able to kill it. They searched the room, and found nothing. Riris detected magic, and a spot was found that glowed. Egric tried to open a trap door, but there was none there. Finally he used a prybar, and broke some floor boards, and found dirt. They dug up the soil, and found a skeleton with full plate mail armor, a tower shield, and a cold iron long sword.
    They found it was all magical, realizing that they cleared the first floor; they asked Alimae if she could lead them to this ghost. She said take the center stairway, go south, take a right, and you are there. Egric opened the door and moved in the room. He saw a humanoid translucent creature with four chains in its two hands, and the ghostly spirit attacked Egric as he left the room, and the chained spirit moved toward Egric and the Chained Spirit missed to him [To Be Contiued…..]

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  7. #117
    Session 100:

    It was about 1 pm on Pharast the 29th, and the group was fighting a chained spirit with five specters. The chained spirit bounded back to where it started in the fire pit, while Katlin entered the room. Then Eliera came in and turned a bunch of the specters. They slowly beat the chained spirit down to a pulp, even though it was doing horrible damage to Katlin, not only physically, but it was marring her beauty.

    As they moved in the grand ball room, the Bunny started plinking arrows at the spirit, without much success. Alimae the Halfling came up behind him, and continued stroking his ears. Ivar was a madman, beating at the spirit, and then the unthinkable happened, Alimae yelled: “Just remember I get their souls!” as she took herself and the bunny into the shadows of the ethereal realm. The bunny saw a horrible visage of the hag in front of him, and he ran yelling “Mistress I will be good, I will not chase anymore woman, I promise!” Riris cast See Invisible, and saw her Bunny being chased by an ugly Hag. Run bunny Run, Riris yelled!

    The healing from both clerics kept Katlin alive, while their combined might slowly destroyed the chained spirit. They searched the room, but saw nothing, and then the chained spirit reappeared again. They decided to leave the Great Hall of a room. While the others held the chained spirit off, Egric tried to open the door, and set off a wall of fire. They ran through the wall of fire taking damage one by one, and then Riris cast Frost Fall in the vicinity of the wall of fire, and both spells canceled each other out. They moved out of the room into the hallway and closed the door behind them.

    The Hag and the bunny were nowhere in sight. Egric went west and saw the outer wall overlooking the courtyard, and a stairway that lead up to a double door. They explored the second level and found a bunch of rooms serving different purposes. Egric saw the outside of the castle through the arrow slits in the windows when he was in an old guard post room. He looked out again, and saw the bunny. He yelled for the bunny to fly toward the arrow slit. The bunny squished through the arrow slit, and made it inside.

    They continued tracking through the castle, Egric was checking for traps, setting some off once in a while, and once in a while he just opened the doors. One of those times a fireball went off, and singed them a bit.

    Egric opened a door to the south leading into a room a mess halls of partially collapsed tables and broken chairs. The Hag was in the room, and she made Egric fall asleep. Katlin ran into the room, and the Hag tried to make Katlin fall asleep, but somehow it did not work. The hag frantically tried to escape, but Sivath got into the room and cast Icy Prison at the foul female thing. Riris hexes did not work, on the ice. Soon, Egric was upon the hag, he chopped through the ice, and then Ivar almost finished the hag off. Then Katlin did her in, as the Hag died, she whispered………[To be Continued…..].

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  8. #118
    My Group 1 has folded, there is not enough players to salvage the game, and the character Egric is not easily replaced. I have made a decision to stop this AP. I have Group 2, that is taking over the post AP content for this group. I have asked my players from Group 1 if they wish me to adding write ups of what would have happened for Group 1. If Group 2 takes over some of the content that I had planned for Group 1, I will post it someday in this thread post AP. Meanwhile here is what may have been:

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  9. #119
    Erised Session 101:
    Pharast the 29th late afternoon, the hag was dead and Egric awake once more. The dusk bunny shuddered as he looked at her disgusting corpse, he asked Eliera to create water, and then started washing his ears with copies amounts of water that that she conjured. They found a ring of Spell Knowledge IV on her and a gem that was worth much gold. Since Sivath already had that ring they added it and the gem to the hole.

    They entered a hallway to the west which led to a room they already explored and a storage room near a stairway that led back to the room with the chained spirit, not wishing to go down or face the spirit again, they chose the next door over to the south, and entered a long abandoned guard post that overlooked the water and the mainland to the south on the east and the Castle Scarwall roof on the west. Then they went north and entered a room where the chairs and desks crumbled to dust a long time ago. The room was now empty.

    They went to the room where they fought the Hag, and the bunny poked her with one of his wands, she was not mostly dead, but most sincerely dead! They walked through the room cluttered with ruined tables and chairs, and headed to the east. Egric checked a door here for traps, and listened he heard nothing. When he opened the door, they saw an oddly shaped chamber that occupied most of the gatehouse's second floor. A large set of winches in the room seem to govern the gates and portcullises in the gateway below. Troughs run along the sides of the winches, just above a set of murder holes in the floor to the east and west of the winches. Arrow slits pierce the outer walls in several places, completing the room's defensive posts. They noticed that four Skeletal Minotaur in the room, looking toward through the murder holes.

    Ivar charged at the first of the undead, followed by the others. Although the skeletal beasts fought hard they were no match for the group. Between Ivar raging, KatlIn singing her Bardiche, and even Egric doing what little damage he could master, they defeated the hoofed undead guards. Besides several masterwork Greataxes they found little of consequence. There was a door to the north and south. As they went north they found a chamber bare of furnishings other than a wooden table sized for large creatures and three similarly sized chairs. It was empty. Carefully they went below down a stairway along the wall, as they went down they saw a ladder provides access to a wide trapdoor above.

    Ivar was in first followed by the others, they faced off against some more Skeletal Minotaurs, which in spite their toughness and large size died a second time, more weapons of masterwork quality they found on the destroyed giant skeletons. They came up to the second floor, and went up the ladder to a minaret in the heights. It was empty; they quickly descended one at a time, and cleared the other side on the first floor, then ascended back to the second floor, winding up in the Gate House again. They still felt the oppressive weight of the castle on them, it has been one day since they entered the castle [To Be Continued….].

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

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STAR TREK 2d20

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