Thread: Map scale
-
July 24th, 2016, 07:21 #1
Map scale
Is it possible, or has someone made an extension, to allow variable square and/or hex scales in FG?
By default, a drawn grid has each square as 5 ft. per side or 5 ft. across a hex. Can we make it 20 ft. across, for example, so that when drawing a shape or using a ranged attack the correct range or size is drawn or calculated?
I am working with the UA: When Armies Collide rules, which use a 20 ft. scale. Changing a 80 ft. ranged weapon attack, for example, to 4 squares and then measuring it gets tedious (if I even remember to!) and will still show the range as 20 ft., hence the question.
-
July 24th, 2016, 08:30 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
You can set the default scale and units displayed for each ruleset, or override in an extension. The setting is global, and applies to all maps equally.
Regards,
JPG
-
July 24th, 2016, 08:49 #3
Thanks. My next question is how/where is the global setting set? I'll do a search for extensions, too, but if you can recommend one, that would be helpful. Cheers.
-
July 24th, 2016, 09:24 #4
in GameElements set:
Code:<distance> <base>20</base> <diagmult>1.5</diagmult> <suffix>'</suffix> </distance>
-
July 24th, 2016, 09:33 #5
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks