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  1. #501
    Oberoten's Avatar
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    This is really looking good.
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  2. #502
    Phystus's Avatar
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    I have confirmed that the /import issue is now fixed. Thanks!

    There's still one small oddity: if an NPC is imported before the NPC list has any entries, it does not import. But this was true in 3.1.7 as well. The workaround is to just create a new entry before importing.

    ~P

  3. #503
    Quote Originally Posted by Moon Wizard View Post
    Dr0W,

    The space and reach data appear to always have been zero in the SW Deluxe GM Guide creature data records. I compared to an older version, and it was the same.

    Regards,
    JPG
    I find that to be weird. I just booted up my other computer that has 3.1.7 installed, created a new SW campaign and loaded modules and all the npcs from the bestiary had reach 1 and space 1.
    Also, just updated and noticed that the module changes did apply, but the the ruleset ones didn't. Did I do something wrong? (Tested on Test and Dev)

  4. #504
    Trenloe's Avatar
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    Quote Originally Posted by Dr0W View Post
    Also, just updated and noticed that the module changes did apply, but the the ruleset ones didn't. Did I do something wrong? (Tested on Test and Dev)
    Do you have a directory in your <FG App Data>\rulesets directory called "SavageWorlds"? If so, FG will be reading this for the ruleset code, not the SavageWorlds.pak file that's being downloaded when you update. Rename or delete the SavageWorlds directory - this will be old ruleset code.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #505
    Trenloe's Avatar
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    Issue with the Pathfinder Advanced Bestiary extension reported here: https://www.fantasygrounds.com/forum...ry-on-FG-3-2-0
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #506
    Quote Originally Posted by Trenloe View Post
    Do you have a directory in your <FG App Data>\rulesets directory called "SavageWorlds"? If so, FG will be reading this for the ruleset code, not the SavageWorlds.pak file that's being downloaded when you update. Rename or delete the SavageWorlds directory - this will be old ruleset code.
    Yea, I had it and knew that. How silly of me. Thanks!

  7. #507
    https://puu.sh/rRoQw/b2651e6db5.png

    Attempting to drag a untargeted heal using a manual roll onto a wounded character resulted in https://puu.sh/rRoQw/b2651e6db5.png

  8. #508
    Something I've noticed happening in Savage and DnD5e rulesets (havent tested others) each time I restart a campaign my players tokens are removed from their char sheets. The portraits remain, but the tokens are not there. Dragging the portrait onto the token slot or the combat tracker doesn't do anything, but reselecting the portrait through double clicking and select it from the file fixes it.
    Pictured, issue as presented, and the second is after reselecting it https://puu.sh/rRxkr/4956fadbd9.png

  9. #509
    Noticed an issue w/ the D&D 5e DMG Module that is kind of annoying. All of the Magic Item Tables that need to roll on another item to give you the actual item isn't working. So for exampled Magic Item Table A shows "[Spell Scroll (1st level)]" for 71-90 and will return that as a string when it is rolled. Appears that it isn't actually linked to the "Spell Scroll (1st level)" Table. I can manually fix it by editing the entry and dragging the table into the slot.

  10. #510
    Zacchaeus's Avatar
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    Quote Originally Posted by 7H3LaughingMan View Post
    Noticed an issue w/ the D&D 5e DMG Module that is kind of annoying. All of the Magic Item Tables that need to roll on another item to give you the actual item isn't working. So for exampled Magic Item Table A shows "[Spell Scroll (1st level)]" for 71-90 and will return that as a string when it is rolled. Appears that it isn't actually linked to the "Spell Scroll (1st level)" Table. I can manually fix it by editing the entry and dragging the table into the slot.
    Confirmed; not all of them but many of the tables called by Magic Item Tables A-I are no longer properly linked to the tables being called. Includes spell scrolls (but not all of them in all tables weirdly), most weapons eg Weapon +x, Flame Tongue, Giant slayer etc, Armours (Again not all of them), Ammunition and Ring of resistance.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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