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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 91 of 163 First ... 41818990919293101141 ... Last
  1. #901
    Hi All,

    Well, things are progressing well enough with the new 13th Age Ruleset and Modules that I'm actually starting to consider how the Ruleset is going to interact with some of the Extensions available, such as the DOEs. With that in mind I desperately need someone(s) with some graphical experience (probably Photoshop) to do us up some 13th Age-style Menubar/Sidebar Buttons for the DOEs - as I've exclaimed on numerous occasions in the past, my graphic works SUX!

    So if you'd like to lend a hand please drop me a PM - I can provide template images for most of the required buttons, but you will have to manipulate then to produce what we require - thanks.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #902
    Ok starting a new Campaign started setting up sounds, but no Chat-Sounds work on Rolls.
    I was confused so I reloaded my old campaign and those don't work either now.
    But If I type in the trigger to Chat it does work.
    Am I missing something?

    Tried reloading the extensions but nothing works now.

    Screenshot of Chat-Sound Triggering

    Example of Chat Trigger I can't get to work
    Ultimate Edition Fan of Primeval Thule Currently running Homebrew Weird West 5e

  3. #903
    Quote Originally Posted by kmfdm View Post
    Ok starting a new Campaign started setting up sounds, but no Chat-Sounds work on Rolls.
    I was confused so I reloaded my old campaign and those don't work either now.
    But If I type in the trigger to Chat it does work.
    Am I missing something?

    Tried reloading the extensions but nothing works now.

    Screenshot of Chat-Sound Triggering

    Example of Chat Trigger I can't get to work
    Make sure you have show results on and show roll totals. Otherwise it won't work.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #904
    Quote Originally Posted by Gwydion View Post
    Make sure you have show results on and show roll totals. Otherwise it won't work.
    Oh man it worked! Thank you, I can stop baning my head into the wall now...
    Ultimate Edition Fan of Primeval Thule Currently running Homebrew Weird West 5e

  5. #905
    Quote Originally Posted by kmfdm View Post
    Oh man it worked! Thank you, I can stop baning my head into the wall now...
    Excellent!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #906
    Another one for the FAQ, huh?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #907
    Hey Dulux, is it possible to enable "hovering" titles on mouse hover for the sound links themselves?

  8. #908
    Sorry, do you mean "Tooltips": where some sort of information is displayed when the mouse is positioned (hovered) over the SoundLink?

    If that's what you mean, then I'll look into it, OK? If not, then what do you mean?

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #909
    Is there any way to incorporate my own sounds into this? Either through the extension or to add them to my Syrinscape installation?

  10. #910
    Okay, been searching and I can't seem to find the answer to this, or may just be missing it totally.

    So if the chat output I am triggering off of is the following:
    Code:
    [ATTACK (M)] Dagger
    Attack [27] -> [at Stoken Arro] [HIT]
    How or can I set up the triggers so that when a dagger is making attack, it plays SOUND A if the attack HIT, SOUND B if it misses, SOUND C if it's CRITS, SOUND D if it AUTOMATICALLY MISSES?

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