View Poll Results: How should Autosounds Trigger?
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- 49. You may not vote on this poll
Multiple Choice Poll.
Thread: DOE: Sound Extension
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October 11th, 2017, 05:49 #901
Hi All,
Well, things are progressing well enough with the new 13th Age Ruleset and Modules that I'm actually starting to consider how the Ruleset is going to interact with some of the Extensions available, such as the DOEs. With that in mind I desperately need someone(s) with some graphical experience (probably Photoshop) to do us up some 13th Age-style Menubar/Sidebar Buttons for the DOEs - as I've exclaimed on numerous occasions in the past, my graphic works SUX!
So if you'd like to lend a hand please drop me a PM - I can provide template images for most of the required buttons, but you will have to manipulate then to produce what we require - thanks.Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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October 15th, 2017, 16:40 #902
Ok starting a new Campaign started setting up sounds, but no Chat-Sounds work on Rolls.
I was confused so I reloaded my old campaign and those don't work either now.
But If I type in the trigger to Chat it does work.
Am I missing something?
Tried reloading the extensions but nothing works now.
Screenshot of Chat-Sound Triggering
Example of Chat Trigger I can't get to workUltimate Edition Fan of Primeval Thule Currently running Homebrew Weird West 5e
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October 15th, 2017, 16:58 #903Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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October 15th, 2017, 17:32 #904
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October 15th, 2017, 17:38 #905Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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October 16th, 2017, 02:58 #906
Another one for the FAQ, huh?
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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October 23rd, 2017, 01:47 #907
- Join Date
- Feb 2017
- Posts
- 33
Hey Dulux, is it possible to enable "hovering" titles on mouse hover for the sound links themselves?
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October 23rd, 2017, 02:34 #908
Sorry, do you mean "Tooltips": where some sort of information is displayed when the mouse is positioned (hovered) over the SoundLink?
If that's what you mean, then I'll look into it, OK? If not, then what do you mean?
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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October 24th, 2017, 22:37 #909
- Join Date
- Sep 2017
- Posts
- 23
Is there any way to incorporate my own sounds into this? Either through the extension or to add them to my Syrinscape installation?
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October 24th, 2017, 23:18 #910
- Join Date
- Oct 2007
- Posts
- 100
Okay, been searching and I can't seem to find the answer to this, or may just be missing it totally.
So if the chat output I am triggering off of is the following:
Code:[ATTACK (M)] Dagger Attack [27] -> [at Stoken Arro] [HIT]
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