View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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September 21st, 2017, 19:33 #881Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
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Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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September 21st, 2017, 19:35 #882
- Join Date
- Jan 2017
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- 312
Awesome - thank you!
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September 22nd, 2017, 03:13 #883
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
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GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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September 24th, 2017, 21:06 #884
Did a quick search of this thread and didn't see anything, please excuse me if this has already been identified as an issue: When creating a new mini-board, it is not placed in the currently selected group.
Also, how hard would it be to have miniboards, autosounds, and chatsounds share group definitions? Currently it appears that they don't, and the same group has to be created separately for each of those.
EDIT: One more minor thing: When switching to a specific group, it continues showing the group name next to each item in the list. This is inconsistent with groups in other places which only show the group name if you have "All" selected.Last edited by darrenan; September 24th, 2017 at 21:27.
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September 25th, 2017, 02:39 #885
Let me look into all of those - thanks darrenan
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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October 5th, 2017, 18:29 #886
- Join Date
- Sep 2017
- Posts
- 29
I have a problem where chatsounds doesn't trigger. They worked before the last update. :/
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October 5th, 2017, 19:17 #887
Welcome to the forum, birdskull! Hmm... Mine seem to still work fine. I don't believe anything in the last update should have changed/broken anything. One thing I always check when sounds stop working for me is confirm none of my sounds settings changed on my computer (or discord/teamspeak) if you use those. Those things typically reset after a windows update but if you're talking about an FG update, that shouldn't change anything. Can you still trigger sounds manually within syrinscape and also manually by clicking on the chatsound itself?
Last edited by Gwydion; October 5th, 2017 at 19:35. Reason: stupid mistake
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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October 5th, 2017, 19:29 #888
- Join Date
- Sep 2017
- Posts
- 29
Yeah. I can trigger them in Syrinscape, I can trigger soundthemes from Syrinscape with pins on maps, I can even get the chatsounds to play if I press the purple icons. But for some reason they don't actually play when the trigger appears in chat.
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October 5th, 2017, 19:34 #889
- Join Date
- Sep 2017
- Posts
- 29
I tested a tincy bit more, and it turns out they work if players triggers them.
*sneaks out in shame*
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October 5th, 2017, 19:35 #890
Ok.. Stupid question. Have you changed any options within FG? Forgive me if you know this already, but a couple things. One, if you change options to where your players don't receive results/rolls then since the chat does get transmitted over the internet, the sound won't trigger. If you did not change any options, does the sound definitely not trigger in a game when someone else is connected to you? Meaning, it won't trigger if you are testing by yourself because the chat isn't going over the internet. I usually connect with localhost as a second instance and try to trigger from a player in that instance to check my sounds.
If you already know the above, let us know and we will keep troubleshooting and get you squared away!Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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