View Poll Results: How should Autosounds Trigger?
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Thread: DOE: Sound Extension
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August 20th, 2017, 21:56 #861
Ive hit a snag after a year of using this Extension perfectly.
For some reason the last two months, our Crossbow sound does not work anymore.
Everything else works, except attacking with a Crossbow.
Any ideas?
I did clear Syrinscape data and start a new Sound trigger but nothing seems to work.
ScreenshotUltimate Edition Fan of Primeval Thule Currently running Homebrew Weird West 5e
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August 20th, 2017, 22:06 #862
Your player put a silencer on their crossbow?
Problems? See; How to Report Issues, Bugs & Problems
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August 21st, 2017, 03:04 #863
Ok, I just tested this several times. If you set them each individually they will trigger fine. I believe (although I don't use them), that if you put something in both the first "trigger box" and also in the second "trigger box) (like your screenshot with crossbow and hand crossbow), that the sound module is looking for BOTH triggers in chat before it plays the sound. I don't believe it looks for either/or. I think that is the issue.
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August 21st, 2017, 03:11 #864
Dulux-Oz
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August 21st, 2017, 04:56 #865
Ah so my misunderstanding of the triggers and adding Hand Crossbow, because all monster stats have it written that way, made me break it. Thank you for testing that Gwydion and D-O for explaining it (as well as the extension).
Ultimate Edition Fan of Primeval Thule Currently running Homebrew Weird West 5e
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August 27th, 2017, 18:20 #866
Triggering Syrinscape sounds using this extension has recently stopped working for me. I have been using it regularly for over a year, and I suspect that a recent OS upgrade to Windows 10 Creators Update might have changed something. Here's the post I filed in the Syrinscape support forums, but cross-posting here in case anyone else has any ideas of things to try, or at least places to look to see what might have changed to cause it to no longer work:
https://forum.syrinscape.com/t/3rd-p...d-working/2391
EDIT: Seems to be working today, where it wasn't yesterday. Go figure.Last edited by darrenan; August 28th, 2017 at 01:45.
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August 28th, 2017, 03:57 #867
- Join Date
- Jan 2017
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hi, I am new (to the sound extention)
in the Sound Mod Manual in game it says :
"There is also a Library Module of SoundLinks avaliable from the Extentions Authro's website (the link is on the first p[ost of the DOE:Sound Extension Thread of the Fantasy Grounds Froums and in the links section of the manual)."
so on the OP it mentiones:
A Library of SoundLinks is also available here from the DM's Guild. and it points to
https://www.dmsguild.com/product/215...5469_0_0_0_0_0
which, accounding to DMsguild, is a missing item
and the links section of the Manual has...
https://www.dulux-oz.peregrineit.net...gn=SelfPromote
which seams to be a 404.
so, It seems I am lost here.
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August 28th, 2017, 04:18 #868
Yeah, I've got to update all of those
If you do a search on DM's Guild for "DOM Soundlink Library" you'll find it - but I'd wait a few days if I was you, as in the first couple of days of each month a new version comes out. The new version (September 2017) is being finalized now.
CheersDulux-Oz
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August 28th, 2017, 04:55 #869
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August 30th, 2017, 13:25 #870
Hey there Dulux ... as always, excellent work!
One FEATURE REQUEST on your module. Would you consider modifying the chatsound portion of the code to include the source in the sound string? e.g. the chat window shows:
Code:Adult Gold Dragon: [DAMAGE] Fire breath
Cheers!
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