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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #861
    Ive hit a snag after a year of using this Extension perfectly.

    For some reason the last two months, our Crossbow sound does not work anymore.
    Everything else works, except attacking with a Crossbow.

    Any ideas?
    I did clear Syrinscape data and start a new Sound trigger but nothing seems to work.

    Screenshot
    Ultimate Edition Fan of Primeval Thule Currently running Homebrew Weird West 5e

  2. #862
    LordEntrails's Avatar
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    Your player put a silencer on their crossbow?

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  3. #863
    Quote Originally Posted by kmfdm View Post
    Ive hit a snag after a year of using this Extension perfectly.

    For some reason the last two months, our Crossbow sound does not work anymore.
    Everything else works, except attacking with a Crossbow.

    Any ideas?
    I did clear Syrinscape data and start a new Sound trigger but nothing seems to work.

    Screenshot
    Ok, I just tested this several times. If you set them each individually they will trigger fine. I believe (although I don't use them), that if you put something in both the first "trigger box" and also in the second "trigger box) (like your screenshot with crossbow and hand crossbow), that the sound module is looking for BOTH triggers in chat before it plays the sound. I don't believe it looks for either/or. I think that is the issue.
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  4. #864
    Quote Originally Posted by Gwydion View Post
    Ok, I just tested this several times. If you set them each individually they will trigger fine. I believe (although I don't use them), that if you put something in both the first "trigger box" and also in the second "trigger box) (like your screenshot with crossbow and hand crossbow), that the sound module is looking for BOTH triggers in chat before it plays the sound. I don't believe it looks for either/or. I think that is the issue.
    Yes, Gwydion is correct: multiple Triggers on a Chat Sound must ALL be present (in the order they appear in the Triggers) - they are an "AND" function, not an "OR" function.
    Dulux-Oz

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  5. #865
    Ah so my misunderstanding of the triggers and adding Hand Crossbow, because all monster stats have it written that way, made me break it. Thank you for testing that Gwydion and D-O for explaining it (as well as the extension).
    Ultimate Edition Fan of Primeval Thule Currently running Homebrew Weird West 5e

  6. #866
    Triggering Syrinscape sounds using this extension has recently stopped working for me. I have been using it regularly for over a year, and I suspect that a recent OS upgrade to Windows 10 Creators Update might have changed something. Here's the post I filed in the Syrinscape support forums, but cross-posting here in case anyone else has any ideas of things to try, or at least places to look to see what might have changed to cause it to no longer work:

    https://forum.syrinscape.com/t/3rd-p...d-working/2391

    EDIT: Seems to be working today, where it wasn't yesterday. Go figure.
    Last edited by darrenan; August 28th, 2017 at 01:45.

  7. #867
    hi, I am new (to the sound extention)

    in the Sound Mod Manual in game it says :
    "There is also a Library Module of SoundLinks avaliable from the Extentions Authro's website (the link is on the first p[ost of the DOE:Sound Extension Thread of the Fantasy Grounds Froums and in the links section of the manual)."

    so on the OP it mentiones:
    A Library of SoundLinks is also available here from the DM's Guild. and it points to
    https://www.dmsguild.com/product/215...5469_0_0_0_0_0
    which, accounding to DMsguild, is a missing item

    and the links section of the Manual has...
    https://www.dulux-oz.peregrineit.net...gn=SelfPromote
    which seams to be a 404.

    so, It seems I am lost here.

  8. #868
    Yeah, I've got to update all of those

    If you do a search on DM's Guild for "DOM Soundlink Library" you'll find it - but I'd wait a few days if I was you, as in the first couple of days of each month a new version comes out. The new version (September 2017) is being finalized now.

    Cheers
    Dulux-Oz

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  9. #869
    Quote Originally Posted by Trenloe View Post
    Yep. Basically, as long as the "sound string" you provide will work within your internet browser then you can potentially start anything. If you're pointing to a file, the type (file extension) of that file must be set to auto start a relevant application.

    For example, if I have a file: D:\Temp\preview.mp3 and .mp3 files auto-run in Windows Media Player (or whatever player you use) then just adding D:\Temp\preview.mp3 as the "sound string" in the sounds extension will open your media player and play the file D:\Temp\preview.mp3 when you click the sound link. If you've setup your media player to output to the music channel you have on TS then you'll be golden.

    A good test is to try the sound string in your Internet browser first and see if it works before you add it to FG.
    is there any way to get this information closer to post #1 or in the manual .. instead of post #73

  10. #870
    skj310's Avatar
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    Hey there Dulux ... as always, excellent work!
    One FEATURE REQUEST on your module. Would you consider modifying the chatsound portion of the code to include the source in the sound string? e.g. the chat window shows:
    Code:
    Adult Gold Dragon:  [DAMAGE] Fire breath
    Within the chatsound i'd like to include "Adult Gold Dragon:" as the 1st of the 3 triggers. In other words I'm thinking i'd like to add a very specific sound for when the Adult Gold Dragon uses his fire breath as compared to some other dragon. I noted that i'm not able to use the person/creature as 1 of the 3 triggers. Hence i'm thinking this ought to be a feature request for your module?

    Cheers!

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