Starfinder Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 50 of 163 First ... 40484950515260100150 ... Last
  1. #491
    rob2e's Avatar
    Join Date
    Sep 2015
    Location
    Spokane, WA
    Posts
    1,424
    Blog Entries
    13
    Quote Originally Posted by Jiminimonka View Post
    I have got this working now with Discord without having the DM's mic open so Syrinscape can cut in.

    The procedure is identical to TS or Skype in that you have to tinker with default channels etc. so follow that guide for Discord. The difference are outlined below.

    1. Download and install the Discord PTB (Public Test Build) - it is on their download page.

    2. Make a new Discord ID for the PTB client. I called mine SoundBot.

    3. Voice settings need to be setup pretty much the same as the other Discord guide for Syrinscape (https://forum.syrinscape.com/t/syrin...nline-play/709)

    4. Setup voice activity as shown in the picture

    Attachment 16737

    5. Make both clients of Discord join the same channel and all sounds will play in Discord.

    Hope that is clear enough.
    I'm pretty stuck. GRRRRRRRRRRRRRRRRRRRRRR!!

    I have all the software installed, but I can't seem to figure out quite how to set up the sound bot in Discord. I followed the instructions, but it doesn't seem to be working. I know I'm missing something, but I can't figure out WHAT I'm missing.
    Last edited by rob2e; December 24th, 2016 at 04:42.
    rob2e - Join me on Discord!
    Become a Patron!
    Follow me on the Twitters
    Come watch the Twitches... twitch.tv/rob2e
    Also my YouTube Channel
    Available on the FORGE
    My Dungeon Master's Guild Material

  2. #492
    So for some reason when I make a sound link using the setup the blue clef note button will not play the sound either in the sound tab or mini board tab. However if I create a link using the story module it will play.

    Basically:

    Blue Clef Note - No sound on click
    Shield Icon - Sound will play

    I just started using the Fantasy Grounds so maybe I am doing something wrong but I have gone over every tutorial and don't see anything I have done wrong. Any ideas on how to fix this issue?

    Thanks!

    Moderator Edit: Moved to correct Thread
    Last edited by dulux-oz; December 24th, 2016 at 00:41.

  3. #493
    Quote Originally Posted by mwolf View Post
    So for some reason when I make a sound link using the setup the blue clef note button will not play the sound either in the sound tab or mini board tab. However if I create a link using the story module it will play.

    Basically:

    Blue Clef Note - No sound on click
    Shield Icon - Sound will play

    I just started using the Fantasy Grounds so maybe I am doing something wrong but I have gone over every tutorial and don't see anything I have done wrong. Any ideas on how to fix this issue?

    Thanks!

    Moderator Edit: Moved to correct Thread
    Have you turned on Sound in the FG Options?

    Doing sound links via the Shield Icon may play the sound, but it will cause issues down the track, which is why we don't use this method (any more).
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #494
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,685
    Blog Entries
    1
    Quote Originally Posted by mwolf View Post
    So for some reason when I make a sound link using the setup the blue clef note button will not play the sound either in the sound tab or mini board tab. However if I create a link using the story module it will play.

    Basically:

    Blue Clef Note - No sound on click
    Shield Icon - Sound will play

    I just started using the Fantasy Grounds so maybe I am doing something wrong but I have gone over every tutorial and don't see anything I have done wrong. Any ideas on how to fix this issue?

    Thanks!

    Moderator Edit: Moved to correct Thread
    Hi mwolf I was able to get both working in MoreCore last night.

  5. #495
    rob2e's Avatar
    Join Date
    Sep 2015
    Location
    Spokane, WA
    Posts
    1,424
    Blog Entries
    13
    Totally had this working with Discord, then now it doesn't. Is there a list of "common things" perhaps that people (ME!) forget or change without knowing? I can't for the life of me figure out why it's not working all of a sudden.

    I have the sound profile set correctly...

    Attachment 17083

    I change the default playback device to "Cable Input".
    I open Syrinscape.
    I change the default playback to speakers.
    I have the volume up on the speakers.
    I have the volume slider up on Syrinscape.

    CAN. NOT. FIGURE. IT. OUT.

    Help?
    rob2e - Join me on Discord!
    Become a Patron!
    Follow me on the Twitters
    Come watch the Twitches... twitch.tv/rob2e
    Also my YouTube Channel
    Available on the FORGE
    My Dungeon Master's Guild Material

  6. #496
    Zeus's Avatar
    Join Date
    Mar 2009
    Location
    Olympus
    Posts
    2,658
    Blog Entries
    2
    Dulux-Oz - ello. Its been a while. I managed to escape the code cave for 5 mins and have been catching up on all things community related. Kudos - it looks like you have been a very busy man. Some great extensions which I look forward to incorporating into my games.

    Talking of which, I have a game coming up this Friday during which I thought it would be fun to give your DOE: Sound extension a whirl. Problem is despite having installed the base (v2.2) and sound (v2.3) extensions and after having followed the Usage guidelines in the accompanying help module to create a SoundSetup, Sound and MiniBoard I am struggling to get any sounds to play at all.

    I am obviously doing something wrong, but no idea what at this stage. I have attached a screenshot of the various FG sound windows so you can check my setup. Syrinscape is open and running in the background. If I click the purple note links - nothing is happening. I have double checked the string is correct (copied in using Control V) and also confirmed the Sound setting in Settings is set to On - but still no sound. Help.

    Attachment 17084
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  7. #497
    Are you getting any sound locally (this is to both Rob and Zeus)?

    If not, confirm that you have turn ON sounds in the FG Options List.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #498
    Zeus's Avatar
    Join Date
    Mar 2009
    Location
    Olympus
    Posts
    2,658
    Blog Entries
    2
    Yes Sound is On in Options. If I open up WineCfg and switch to the Audio tab and click Test Sound I get a tone playing through my laptops speakers so Sound is working at the OS level. Similarly if I play a sound directly in Syrinscape it plays through the laptops speakers fine.

    Its only when I click a purple link in FG, that no sound is being played.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  9. #499
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,685
    Blog Entries
    1
    Zeus - set it up to play a local sound and see if that works?

  10. #500
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,685
    Blog Entries
    1
    And why are you forking the main project?
    Current Project: Unity 5.2 migration (fork of main project tree)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in