View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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December 23rd, 2016, 10:14 #491
I'm pretty stuck. GRRRRRRRRRRRRRRRRRRRRRR!!
I have all the software installed, but I can't seem to figure out quite how to set up the sound bot in Discord. I followed the instructions, but it doesn't seem to be working. I know I'm missing something, but I can't figure out WHAT I'm missing.Last edited by rob2e; December 24th, 2016 at 04:42.
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December 23rd, 2016, 23:40 #492
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So for some reason when I make a sound link using the setup the blue clef note button will not play the sound either in the sound tab or mini board tab. However if I create a link using the story module it will play.
Basically:
Blue Clef Note - No sound on click
Shield Icon - Sound will play
I just started using the Fantasy Grounds so maybe I am doing something wrong but I have gone over every tutorial and don't see anything I have done wrong. Any ideas on how to fix this issue?
Thanks!
Moderator Edit: Moved to correct ThreadLast edited by dulux-oz; December 24th, 2016 at 00:41.
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December 24th, 2016, 00:43 #493
Dulux-Oz
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December 25th, 2016, 23:01 #494
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December 28th, 2016, 08:29 #495
Totally had this working with Discord, then now it doesn't. Is there a list of "common things" perhaps that people (ME!) forget or change without knowing? I can't for the life of me figure out why it's not working all of a sudden.
I have the sound profile set correctly...
Attachment 17083
I change the default playback device to "Cable Input".
I open Syrinscape.
I change the default playback to speakers.
I have the volume up on the speakers.
I have the volume slider up on Syrinscape.
CAN. NOT. FIGURE. IT. OUT.
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December 28th, 2016, 11:31 #496
Dulux-Oz - ello. Its been a while. I managed to escape the code cave for 5 mins and have been catching up on all things community related. Kudos - it looks like you have been a very busy man. Some great extensions which I look forward to incorporating into my games.
Talking of which, I have a game coming up this Friday during which I thought it would be fun to give your DOE: Sound extension a whirl. Problem is despite having installed the base (v2.2) and sound (v2.3) extensions and after having followed the Usage guidelines in the accompanying help module to create a SoundSetup, Sound and MiniBoard I am struggling to get any sounds to play at all.
I am obviously doing something wrong, but no idea what at this stage. I have attached a screenshot of the various FG sound windows so you can check my setup. Syrinscape is open and running in the background. If I click the purple note links - nothing is happening. I have double checked the string is correct (copied in using Control V) and also confirmed the Sound setting in Settings is set to On - but still no sound. Help.
Attachment 17084FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 11:33 #497
Are you getting any sound locally (this is to both Rob and Zeus)?
If not, confirm that you have turn ON sounds in the FG Options List.Dulux-Oz
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Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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December 28th, 2016, 11:38 #498
Yes Sound is On in Options. If I open up WineCfg and switch to the Audio tab and click Test Sound I get a tone playing through my laptops speakers so Sound is working at the OS level. Similarly if I play a sound directly in Syrinscape it plays through the laptops speakers fine.
Its only when I click a purple link in FG, that no sound is being played.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 11:43 #499
Zeus - set it up to play a local sound and see if that works?
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December 28th, 2016, 11:44 #500
And why are you forking the main project?
Current Project: Unity 5.2 migration (fork of main project tree)
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