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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #261
    I join to the cheers to Dulux-oz for this awesome work and thanks Gwydion for this:
    Quote Originally Posted by Gwydion View Post
    3 - from reading the wiki I learned a VERY important thing. Even if you upload the correct extensions (Base v2.0 and DOE Sound v2.0) and start creating and playing with sound links, you won't hear them! Why?? Because there is a new option in your fantasy grounds options menu that you have to turn on. When you first open the options menu, the third option down now (when the sound extensions are loaded only I assume) is "sound". The default is "off". Turn that bad boy on and you will hear beautiful sound effects!
    Thanks sooooo much Dulux-Oz. Wonderful work on all of your extensions and mods!
    I have read the wiki: is there a way to have the title of the sounds when you put the link of the sound on a map directly from the sound board?
    I can see the title but only when placing the link that contains the sound.
    Pl see the video
    https://screencast.com/t/MihnISkLrw7R
    This will grant more velocity when triggering sounds
    Thank you very much.

  2. #262
    Absolutely love this extension. Kudos to you sir.

    Is there a way to create a chat-sound that requires two triggers? For example, the trigger for a swoosh sound would require the words "Battleaxe" and "MISS" appear in the chat log, whereas the trigger for a cutting sound are the words "Battleaxe" and "HIT" appearing?

    Thank you again.

  3. #263
    Quote Originally Posted by sciencederp View Post
    Absolutely love this extension. Kudos to you sir.

    Is there a way to create a chat-sound that requires two triggers? For example, the trigger for a swoosh sound would require the words "Battleaxe" and "MISS" appear in the chat log, whereas the trigger for a cutting sound are the words "Battleaxe" and "HIT" appearing?

    Thank you again.
    If the words "Battleaxe" and "Miss" (or "Hit") appear in the same string ie "Battleaxe Hit" then make that the Chatsound Trigger. If not, then no, not at the moment. All the Chatsound Feature is doing is looking for collections of characters that appear in the Chatbox (that have been sent over the Internet from one PC to another) and matching them up with a SoundString and then playing the Sound - does that make sense?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #264
    Quote Originally Posted by dulux-oz View Post
    If the words "Battleaxe" and "Miss" (or "Hit") appear in the same string ie "Battleaxe Hit" then make that the Chatsound Trigger. If not, then no, not at the moment. All the Chatsound Feature is doing is looking for collections of characters that appear in the Chatbox (that have been sent over the Internet from one PC to another) and matching them up with a SoundString and then playing the Sound - does that make sense?
    Yes, that makes sense. I'm using the 5e dnd module in FG. Perhaps I can figure out how to edit it so it will say "[Weapon Name] [HIT]" so I can create hit and miss sounds for each weapon.

    Thanks for your hard work.

  5. #265
    Quote Originally Posted by Salva View Post
    is there a way to have the title of the sounds when you put the link of the sound on a map directly from the sound board?
    I can see the title but only when placing the link that contains the sound.
    Pl see the video
    https://screencast.com/t/MihnISkLrw7R
    This will grant more velocity when triggering sounds
    Thank you very much.
    Guess the answer is no?

  6. #266
    Quote Originally Posted by Salva View Post
    Is there a way to have the title of the sounds when you put the link of the sound on a map directly from the sound board?
    I can see the title but only when placing the link that contains the sound.
    Pl see the video
    https://screencast.com/t/MihnISkLrw7R
    This will grant more velocity when triggering sounds
    Thank you very much.
    OK, first of all you really shouldn't be linking Sounds directly to a map (I know you can, and I know that's how we did it under v1, but this is no-longer the way to do it) - best practice is to create a MiniBoard with the required Soundlink(s) on it and linking the MiniBoard to your map.

    I think this will also solve your naming-linking issue.

    (Sorry, I've had it on my list to get back to you on this but I got delayed )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #267
    Quote Originally Posted by Gwydion View Post
    Not sure exactly what you mean, but you can trigger Syrinscape sounds now through chat commands within fg. I tried this out and it worked great! Pretty satsifying to type in chat and trigger a sword strike or heal spell, etc..
    I was just misunderstanding the chat sound trigger, thought it could autotrigger a sound by recognizing combat log in the chat, without having to actually type the chat message that trigger the sound.
    But I created a list of sounds with chat triggers and they work very well, it is definitely very satisfying indeed. Great job I like this extension.

  8. #268
    Quote Originally Posted by Glad View Post
    I was just misunderstanding the chat sound trigger, thought it could autotrigger a sound by recognizing combat log in the chat, without having to actually type the chat message that trigger the sound.
    It can, provided that the message travel from the client to the host, the host to the client, or from client to client - Player => GM, GM=> Player, Player => Player.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #269
    Quote Originally Posted by dulux-oz View Post
    If the words "Battleaxe" and "Miss" (or "Hit") appear in the same string ie "Battleaxe Hit" then make that the Chatsound Trigger. If not, then no, not at the moment. All the Chatsound Feature is doing is looking for collections of characters that appear in the Chatbox (that have been sent over the Internet from one PC to another) and matching them up with a SoundString and then playing the Sound - does that make sense?
    Hmmm.. Trying to set up some automated breath weapon sounds and when I set the trigger to [CAST] it works fine but if I try [CAST] Breath it doesn't. You can string words together, right? Not sure what I'm doing wrong there. I was trying to build [CAST] Breath Weapon (fire) to trigger the fire breath sound.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #270
    Now I see. It doesn't like [] or (). I was trying to set this so that when a character uses his breath weapon and it shows in chat, the sound will trigger. So, I was trying to mimic [CAST] Breath Weapon (Fire). However, I think the only way I might be able to do this is just Breath Weapon. Will keep playing around with it. Love it!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

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