View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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August 30th, 2016, 04:33 #221
Syrinscape must be running, in its normal mode, in order to play sounds via the extension. If Syrinscape is not already running, when you press one of those sound links, then it will be started automagically, and the sound will play.
The 3PI issue is completely unrelated to the 'playing' of a sound. From Syrinscape's point of view, it only comes into play when you are asking it to provide you with URI's to copy and paste over in FG (or wherever). When you are through copying'n'pasting, then you disable the 3PI (the little '+' signs go away), and Syrinscape goes back to its normal mode of operation (i.e., playing sounds).
Hope that's clear.
- s.west
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August 30th, 2016, 04:36 #222
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August 30th, 2016, 04:55 #223
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- Aug 2016
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- 23
Yes and no,
Thanks for the observation on disabling the 3PI and using Syrinscape in normal mode. In FG I hit the SoundString and nothing, no sound would play. If I go to Syrinscape and hit play, it works.
Every time I read the other members post I learn new words and terms, and suddenly all start to make sense.
Its a new language for me!
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August 30th, 2016, 05:06 #224
Well, I am extrapolating the little I know about other forms of Universal Resource specifications to, what I assume must be some sort of '3rd party control protocol'... And, yes, it is a new language, for sure.
The URI that Syrinscape gives us looks like:
Code:syrinscape-fantasy:moods/c3Rvcm06OkdhdGhlcmluZyBzdG9ybQ/play/
Perhaps dulux-oz will show us what's behind the curtains... ?
- s.west
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August 30th, 2016, 05:25 #225
Well, I guess Fantasy Grounds (or, rather, DOE: Sounds) adds nothing to the string at all... I just followed the demo that Benjamin (Syrinscape) posted here, in which he simply places one of those URIs into a Windows shortcut, double-clicks the shortcut, and, voilà, the sound plays... pretty cool.
So, there's really not much to it.
Nevertheless, I would still like to understand the structure of that string.
- s.west
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August 30th, 2016, 05:38 #226
Last post, I promise.
I just reread my last post, where I said:
So, there's really not much to it.
When I said, "there's really not much to it", I was referring, strictly, to the relationship between that URI, and the playing of a sound on Syrinscape. In other words, "there doesn't appear to be any additional complications beyond having that string, to cause Syrinscape to play the sound", or, "there's really not much to it".
The user interface provided by 'DOE: Sound Extension' could not similarly be dismissed with, "there's really not much to it."
I hope I have cleared up any misconception...
- s.west
[edit]
I promised no more posts, so I have to edit this one ;-)
Referring forward to Myrdin Potter's post (#227): Yes, I concur.Last edited by swest; August 30th, 2016 at 05:51. Reason: making sure I have pulled my foot out of my mouth
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August 30th, 2016, 05:40 #227
There are two levels of the FG extension.
The first is just taking the sound string from the Syrinscape player and making a little sound board inside FG so you can have Syrinscape running in the background and just pick sounds right from inside FG. The extension "only" passes the string to Syrinscape that plays it. You could just keep flipping to Syrinscape and play it directly.
The real power of the extension is that the little sound board in FG creates objects in FG that can be triggered by events inside FG without the GM or the players doing anything special. So the module designer could build in a soundscape or the GM can prebuilt the soundscape and have it handled by FG.
So, yes, "all"'the extension does at the base is store the same sound string that is a Windows shortcut....
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August 30th, 2016, 05:51 #228
- Join Date
- Aug 2016
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August 30th, 2016, 06:01 #229
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August 30th, 2016, 06:01 #230
And don't forget that in the current version of the extension, running on Windows, you're not limited to Syrinscape. More info here and the post immediately after: https://www.fantasygrounds.com/forum...l=1#post270797
I hope this functionality (running HTTP links and opening sound files) doesn't disappear in future version of the extension.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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