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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1161
    Now on to something entirely different: why in Orcus' name doesn't Syrinscape play the sounds in one FG campaign, but not in the other...?

  2. #1162

  3. #1163
    deleted post....
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  4. #1164
    Quote Originally Posted by birdskull View Post
    Now on to something entirely different: why in Orcus' name doesn't Syrinscape play the sounds in one FG campaign, but not in the other...?
    Let me guess - you had the Sounds Option (from the FG Options Menubar/Sidebar Button) turned ON in one campaign but not the other, right?
    Dulux-Oz

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  5. #1165
    I'll be asking once again maybe my question wasn't seen.

    Anyone knows if there's a way to play a sound using a software that uses an argument? Example ("C:\Player.exe -PlaySound(3)") ?

  6. #1166

    Join Date
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    Quote Originally Posted by Dr0W View Post
    I'll be asking once again maybe my question wasn't seen.

    Anyone knows if there's a way to play a sound using a software that uses an argument? Example ("C:\Player.exe -PlaySound(3)") ?
    Create a shortcut and link to that.

  7. #1167
    Quote Originally Posted by Andraax View Post
    Create a shortcut and link to that.
    Is that the only way? I was aware of this but I felt like this would be extra unecessary steps if there was way that's more simple

  8. #1168

    Join Date
    Jun 2013
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    Quote Originally Posted by Dr0W View Post
    Is that the only way? I was aware of this but I felt like this would be extra unecessary steps if there was way that's more simple
    Unless the software supports another method. But we don't know what the software is, so we can't answer.

  9. #1169
    This question might have been asked and if so i do apologise for asking it again.

    I have multiple groups in different campaigns and system and will soon start my second campaign in Pathfinder. I was wondering if there's any way (file maybe) i could copy to the new one that will allow me to copy or the chat triggers i have created? There's a lot of time and work I've put in creating them in first place and would love to skip that part for my own convenience with this new one.

    I would like to take this opportunity and thank You kindly for creating this extension.

  10. #1170
    Quote Originally Posted by Shaqer85 View Post
    This question might have been asked and if so i do apologise for asking it again.

    I have multiple groups in different campaigns and system and will soon start my second campaign in Pathfinder. I was wondering if there's any way (file maybe) i could copy to the new one that will allow me to copy or the chat triggers i have created? There's a lot of time and work I've put in creating them in first place and would love to skip that part for my own convenience with this new one.

    I would like to take this opportunity and thank You kindly for creating this extension.
    Sure is: type "/export" into the Chatbox (without the quotation marks) - you will need to have the DOE: Sound loaded, of course - and you'll be able to make a Module of ChatSounds, etc, exactly the same as being able to make *any* module.

    Once its complete, you may have to manually edit a couple of lines near the start of the Module (ie go in and edit the XML) to allow the Module to be used with other Rulesets, but it actually is pretty easy.

    There is plenty of info on the FG Wiki and here on the Forums about making up and Exporting a "basic" Module, so you should have no trouble - and you can always ask the Forum for help if you get stuck.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
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    GMing Since 1982
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