5E Product Walkthrough Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1231

  2. #1232
    EDIT: D'oh! Such a nincompoop - I completely missed the "Sound" on/off setting in the FG2 Settings panel. Now it's working, surprise surprise!

    Hi, I'm wondering if anyone can help me solve a weird issue I'm having. I'm new to this Extension, only just tried it this evening.

    I'm finding that I can only trigger soundlinks (i.e., make Syrinscape react to them) by dragging and dropping the soundlink (purple icon) onto the empty FG2 desktop. Just clicking the purple icon doesn't trigger the link (Syrinscape doesn't react at all).

    This, I think, is why Autosounds and Chatsounds don't seem to be triggering for me, either.

    Could anyone tell me where I've gone wrong? Many thanks!

    P.S. Using Syrinscape v1.3.7-20180815, DOE Base 3.2.1, and DOE Sound 4.2.1
    Last edited by Von Stalhein; August 31st, 2018 at 17:42.

  3. #1233
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (September 2018) put up on DM's Guild.

    This latest edition now has over 4800 Soundlinks from all 108 Sci-Fi Soundsets and all 238 Fantasy Soundsets.

    Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #1234
    Quote Originally Posted by Von Stalhein View Post
    EDIT: D'oh! Such a nincompoop - I completely missed the "Sound" on/off setting in the FG2 Settings panel. Now it's working, surprise surprise!

    Hi, I'm wondering if anyone can help me solve a weird issue I'm having. I'm new to this Extension, only just tried it this evening.

    I'm finding that I can only trigger soundlinks (i.e., make Syrinscape react to them) by dragging and dropping the soundlink (purple icon) onto the empty FG2 desktop. Just clicking the purple icon doesn't trigger the link (Syrinscape doesn't react at all).

    This, I think, is why Autosounds and Chatsounds don't seem to be triggering for me, either.

    Could anyone tell me where I've gone wrong? Many thanks!

    P.S. Using Syrinscape v1.3.7-20180815, DOE Base 3.2.1, and DOE Sound 4.2.1
    Yeap, that one gets a lot of people
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #1235
    Any hope of future integration with Syrinscape's Online Player (Master/Minion)? Thanks in advance for any hints, and as always, for everything you do.

  6. #1236
    Quote Originally Posted by mlesnews View Post
    Any hope of future integration with Syrinscape's Online Player (Master/Minion)? Thanks in advance for any hints, and as always, for everything you do.
    Not until Syrinscape get the 3PI function working in master/minion - however, you don't *need* Master/minion with the DOE: Sound, because the DOE: Sound can do (and has been able to do since v2) what master/minion can do ie allow the GM to force a player's copy to play a sound.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #1237
    Hi all, I have been reading through the entire post. And none of this helped me in this as of yet.
    Besides Rob's extension, i also tried to create my own sounds with no succes.

    The base extension and sound extension are both loaded in, when booting up the campaign.
    At this moment I have disabled all other extensions to ensure that there are no other influences..
    I have also tested it, in combination with another FG running as a localhost. Both with the sound turned on in the settings.

    Syrinscape, using it by itself works flawlessly.
    Versions are:
    Base v3.2.1
    Sound v4.2.1
    Syrinscape 1.3.7-20180730
    Last edited by Stuggesjoerd; September 22nd, 2018 at 12:07.

  8. #1238
    Quote Originally Posted by Stuggesjoerd View Post
    Hi all, I have been reading through the entire post. And none of this helped me in this as of yet.
    Besides Rob's extension, i also tried to create my own sounds with no succes.

    The base extension and sound extension are both loaded in, when booting up the campaign.
    At this moment I have disabled all other extensions to ensure that there are no other influences..
    I have also tested it, in combination with another FG running as a localhost. Both with the sound turned on in the settings.

    Syrinscape, using it by itself works flawlessly.
    Versions are:
    Base v3.2.1
    Sound v4.2.1
    Syrinscape 1.3.7-20180730
    Hey Stuggesjoerd. Its the version of Syrinscape you have loaded. They had issues with the 3rd party integration (not just DOE: Sound, but any) in that version. Go back to and download the latest and you should be good. Let us know. Here is the link:

    https://syrinscape.com/download/
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #1239
    Quote Originally Posted by Gwydion View Post
    Hey Stuggesjoerd. Its the version of Syrinscape you have loaded. They had issues with the 3rd party integration (not just DOE: Sound, but any) in that version. Go back to and download the latest and you should be good. Let us know. Here is the link:

    https://syrinscape.com/download/
    Cheers, It seems that I indeed did not had the latest.. Despite that, my version was not really old. Hence me believing that I had the latest version.
    Again, thank you for your assistance. It is working flawlessly now.

  10. #1240
    Excellent news!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

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