View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1221
    dulux-oz's Avatar
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    Hello All,

    We've just discovered that the latest version of Syrinscape (both the Fantasy Player and the Sci-Fi Player - v1.3.7) "breaks" its 3PI-functionality and so *will not work* with the DOE:Sound (or the DOM:Soundlink Library).

    However, you can download the previous version of Syrinscape (v1.3.3) from the Syrinscape Website (go to the "Previous Versions" link on the Download Page) and install it over v1.3.7 and things will work again.

    I've informed Ben (from Syrinscape) of his issue and will update you all here once the issue has been resolved. In the meantime my recommendation is to use Syrinscape v1.3.3.

    Cheers
    Last edited by dulux-oz; August 9th, 2018 at 05:31.
    Dulux-Oz

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  2. #1222
    This issue was driving me crazy. Thought that my PC was the problem.

    Thank you!

  3. #1223
    Came here just for that (just bought DOM), thanks Dulux-Oz!

  4. #1224
    I'm dumb, so here's a dumb question. Where's the download link?))) Great extension and i'd like to use it)

  5. #1225
    dulux-oz's Avatar
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    Quote Originally Posted by Curiousjoe View Post
    I'm dumb, so here's a dumb question. Where's the download link?))) Great extension and i'd like to use it)
    On the first post of this thread (for the record, each of the DOE's download links are on the first post of their respective threads).
    Dulux-Oz

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  6. #1226
    Quote Originally Posted by dulux-oz View Post
    On the first post of this thread (for the record, each of the DOE's download links are on the first post of their respective threads).
    Thanks for the answer but the problem is still there. As far as i understood, download links are posted like this:

    Безымянный.jpg

    But there is no such link on the first post of this thread. English is not my native language so i could miss something.

    Thanks in advance.

  7. #1227
    There is not a link like that. Their is a section in the first post titles "Downloading the Extension". Read that. The DOEs have their own application that downloads install and updates them. Also be aware that this extension has a dependency to another extension (DOE: BAse) and you have to install, and use that extension as well whenever you want to use this one.

    It's a little bit to learn, but it's well worth learning.

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  8. #1228

    Rob2e's Fantasy Grounds Sounds

    This is a reply to a long-ago previous post that a google search turned up, in reference to Rob2e's excellent Fantasy Grounds Sounds (FGS):

    Quote Originally Posted by greybeardgunner70 View Post
    OK, one more...

    I want to create a STATUS: Dying sound chain (scream, followed by victory music). But it keeps getting overridden by the EFFECT: Unconscious trigger of someone passing out. And I cant find that in the listed sounds anywhere (so I can disable it). Any idea how I can turn the Unconscious sound off or work around it?
    Found it. FGS has the 'Unconscious' trigger for the Sleep and Astral Projection spells. The problem is when someone is dropped to 0 HP, FG puts [EFFECT] Unconscious in the Chat Log (at least in 5E), thus triggering the sound of someone yawning and falling asleep. Since Sleep and Astral Projection spells are rarely cast, chopping through a horde of goblins makes it sound like a slumber party.

    For those that want to fix this, put a label on the spells' effects in the Actions Tab (again, for 5E only) just prior to the word Unconscious. For example, put SLEEP: Unconscious for the effect of the Sleep spell. Then change the triggers for the spells to the corresponding updated effects. This should stop the sleepy sound everytime you gank an orc.

    I'd suggest you then create a separate chat-sound that triggers off the phrase [STATUS: Dying].

    HTH

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