View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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December 15th, 2018, 03:23 #1291
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December 15th, 2018, 12:38 #1292
That actually depends on how the ruleset works. Some of them have the whole attack + info on which weapon was used and the results if it Hit or Missed in different strings. In that case you can actually get a response if the attack was a hit or miss, but won't have the info about which weapon was used so you can input the right weapon sound for that.
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December 19th, 2018, 01:22 #1293
- Join Date
- Apr 2018
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- California
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Dulux-oz I have only used your DOE extension once, for a single session, I cannot use it for tonight's session because the latest Fantasy Gounds update which I am sure you will get to when you can. But I miss it terribly.... that is one fantastic Mod!
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December 19th, 2018, 02:52 #1294
Hi Everyone,
With the release of FGv3.3.7 during the last 24-hours I have placed an updated version of the DOE:Sound (v4.2.2) on the first post of this thread.
As I've previously mentioned, with the retirement of the DOE:REMU I'm moving (eventually) all of the DO REMs back from the GitHub Repository to their own relevant FG Forum Threads. For the record: if a DO REM is not avaliable from the first post of its relevant Thread then it will still be avaliable (for the time being) from the GitHub Repository - but check the relevant FG Forum Thread FIRST.
Also, please note that this is a minor "bug update" - the update which will allow the use of this Extension with PF2 is still being developed & tested.
EnjoyLast edited by dulux-oz; December 19th, 2018 at 03:17.
Dulux-Oz
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December 19th, 2018, 06:17 #1295
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Im so happy I just made a contribution, thanks dulux-oz
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December 19th, 2018, 06:20 #1296
Dulux-Oz
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Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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December 19th, 2018, 12:49 #1297Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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December 19th, 2018, 20:50 #1298
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- Dec 2018
- Posts
- 2
fixed
Last edited by Frizzio78; December 19th, 2018 at 22:19.
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December 20th, 2018, 10:57 #1299
- Join Date
- Dec 2005
- Posts
- 8
Hello everyone,
I believe this is my first post on the FG forums, so please bear with me.
First of all, I want to thank dulux-oz for this great extension. I've been using FG since 2005 and always thought such a feature was missing.
Anyway, as great as this extension is, some of its features rely on owning a SuperSyrin Subscription, which can be kind of steep for some of us.
One feature I really wanted was the ability to randomly play one of several possible sounds for a given effect. After some research and head scratching, I finally found a satisfying solution.
I mean the ability to play random custom sounds without Syrinscape.
This works on windows 7+. I don't know about other platforms.
All you need is VLC (or any other media player that stays in the background). The trick is to write a quick batch file (a text document saved with the .bat extension) and to create a minimized shortcut.
The text in the .bat file should read as this :
@echo off
set /a num=%random% %% n + 1
SET spath="soundFolder\specificSoundFX (%num%).wav"
"mediaPlayerFolder\mediaPlayer.exe" %spath%
where n is the total number of variations you have for the sound in question. Also, every sound file associated with your effect should be named the same with an ascending number in brackets, something like crossbow (1), crossbow (2), crossbow (3), etc. This is easily done by selecting all corresponding files and pressing F2 before entering the appropriate name.
Once the .bat file is saved, you need to create a minimized shortcut for it to open silently and you need to make sure your media player is configured to open a single instance.
Anyway, a quick video might best show how it works : https://youtu.be/VVgbcw18b3A
Also, if you don't already know this trick, a quick way to get the full path of a given file is to right-click on it while holding Shift, then selecting 'copy as path' (shown in the video).
Hope this helps anyone.
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December 20th, 2018, 11:42 #1300
Hi Doudou, long time around, but first time you've spoken up (I wonder how many other long-term lurkers are about)
I don't agree - yes, the DOE:Sound allows the GM to "tap into" the features of a SuperSyrin sub, but that's because it allows the GM to "tap into" the features of *ANY* URL/URI-based media player - its a function of the Player, not the Extension.
It may seem to be aimed particularly at Syrinscape (because that's the *primary* Player I use), but don't be mislead that it *only* for Syrinscape - as I said, it'll work with *any* URI/URL-based media Player - and VLC Media Player is a good one (and my secondary Playerer of choice).
Anyway, glad you like the DOE:Sound and thanks for explaining the batch-file approach.
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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