5E Character Create Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1291
    I am sure you can do this. You just have to know the string that appears on a hit vs a miss. I do not set my sounds up that way but if I can trigger only on a crit then it will work
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  2. #1292
    Quote Originally Posted by madman View Post
    I am sure you can do this. You just have to know the string that appears on a hit vs a miss. I do not set my sounds up that way but if I can trigger only on a crit then it will work
    That actually depends on how the ruleset works. Some of them have the whole attack + info on which weapon was used and the results if it Hit or Missed in different strings. In that case you can actually get a response if the attack was a hit or miss, but won't have the info about which weapon was used so you can input the right weapon sound for that.

  3. #1293
    Dulux-oz I have only used your DOE extension once, for a single session, I cannot use it for tonight's session because the latest Fantasy Gounds update which I am sure you will get to when you can. But I miss it terribly.... that is one fantastic Mod!

  4. #1294
    Hi Everyone,

    With the release of FGv3.3.7 during the last 24-hours I have placed an updated version of the DOE:Sound (v4.2.2) on the first post of this thread.

    As I've previously mentioned, with the retirement of the DOE:REMU I'm moving (eventually) all of the DO REMs back from the GitHub Repository to their own relevant FG Forum Threads. For the record: if a DO REM is not avaliable from the first post of its relevant Thread then it will still be avaliable (for the time being) from the GitHub Repository - but check the relevant FG Forum Thread FIRST.

    Also, please note that this is a minor "bug update" - the update which will allow the use of this Extension with PF2 is still being developed & tested.

    Enjoy
    Last edited by dulux-oz; December 19th, 2018 at 03:17.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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    GMing Since 1982
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    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #1295
    Im so happy I just made a contribution, thanks dulux-oz

  6. #1296
    Quote Originally Posted by DwightLee View Post
    Im so happy I just made a contribution, thanks dulux-oz
    Thank you - its always nice to know that your work is appreciated

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #1297
    Quote Originally Posted by dulux-oz View Post
    Hi Everyone,


    Also, please note that this is a minor "bug update" - the update which will allow the use of this Extension with PF2 is still being developed & tested.

    Enjoy
    Wait... What?? That's huge! Thanks so much Dulux-Oz!
    Live stream: https://www.twitch.tv/gwydione
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  8. #1298
    fixed
    Last edited by Frizzio78; December 19th, 2018 at 22:19.

  9. #1299
    Hello everyone,

    I believe this is my first post on the FG forums, so please bear with me.

    First of all, I want to thank dulux-oz for this great extension. I've been using FG since 2005 and always thought such a feature was missing.
    Anyway, as great as this extension is, some of its features rely on owning a SuperSyrin Subscription, which can be kind of steep for some of us.
    One feature I really wanted was the ability to randomly play one of several possible sounds for a given effect. After some research and head scratching, I finally found a satisfying solution.
    I mean the ability to play random custom sounds without Syrinscape.

    This works on windows 7+. I don't know about other platforms.

    All you need is VLC (or any other media player that stays in the background). The trick is to write a quick batch file (a text document saved with the .bat extension) and to create a minimized shortcut.

    The text in the .bat file should read as this :

    @echo off
    set /a num=%random% %% n + 1
    SET spath="soundFolder\specificSoundFX (%num%).wav"
    "mediaPlayerFolder\mediaPlayer.exe" %spath%

    where n is the total number of variations you have for the sound in question. Also, every sound file associated with your effect should be named the same with an ascending number in brackets, something like crossbow (1), crossbow (2), crossbow (3), etc. This is easily done by selecting all corresponding files and pressing F2 before entering the appropriate name.

    Once the .bat file is saved, you need to create a minimized shortcut for it to open silently and you need to make sure your media player is configured to open a single instance.

    Anyway, a quick video might best show how it works : https://youtu.be/VVgbcw18b3A

    Also, if you don't already know this trick, a quick way to get the full path of a given file is to right-click on it while holding Shift, then selecting 'copy as path' (shown in the video).

    Hope this helps anyone.

  10. #1300
    Quote Originally Posted by Doudou View Post
    ... Anyway, as great as this extension is, some of its features rely on owning a SuperSyrin Subscription ...
    Hi Doudou, long time around, but first time you've spoken up (I wonder how many other long-term lurkers are about)

    I don't agree - yes, the DOE:Sound allows the GM to "tap into" the features of a SuperSyrin sub, but that's because it allows the GM to "tap into" the features of *ANY* URL/URI-based media player - its a function of the Player, not the Extension.

    It may seem to be aimed particularly at Syrinscape (because that's the *primary* Player I use), but don't be mislead that it *only* for Syrinscape - as I said, it'll work with *any* URI/URL-based media Player - and VLC Media Player is a good one (and my secondary Playerer of choice).

    Anyway, glad you like the DOE:Sound and thanks for explaining the batch-file approach.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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