Thread: Fantasy Grounds 5E Parser
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August 20th, 2017, 14:57 #331
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I finished parsing my phb and adventure mod with par5e so going to hardcore focus on yours parsing my volos and sword coast guides let you know if anything happens
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August 20th, 2017, 15:01 #332
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This is not happening for me, if you check the archtype check box the only thing that will change would be that the feature entry will have a #archtype; added to it.
Features that are added in the upper half of the page should be #fe; and features towards the bottom of the page will be #abf;
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August 21st, 2017, 15:09 #333
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Encounter Module
The Encounter Module so far....
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August 23rd, 2017, 17:52 #334
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The Encounter page is now ready to use. v0.8-alpha
Additional Changes
Encounter page Control.
Encounter linking in story and table pages.
Background page got a table revamp to bring it up to standard.
PS: CR calculation has not been implemented at the moment as I am still trying to finalize a proper formula for its calculation process.
As always happy parsing!
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August 23rd, 2017, 19:17 #335
Nice!
Ultimate License Holder
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August 30th, 2017, 06:53 #336
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Coming soon!
Additional Note: While using par5e I was not really happy with the input for this module, so it will be changed completely, it would probably be a CSV (Comma Separated File) file.Last edited by kp9911; August 30th, 2017 at 06:57.
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August 30th, 2017, 14:05 #337
This is getting closer and closer to being the "go to" way for module creation.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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August 30th, 2017, 16:17 #338
Don't forget to include the magic tag
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 30th, 2017, 16:40 #339
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Oooh, very nice!
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August 30th, 2017, 20:00 #340
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