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December 22nd, 2016, 15:53 #21
- Join Date
- Dec 2016
- Location
- Houston, TX, USA
- Posts
- 10
Gwydion, I actually did stumble upon this site yesterday. Interestingly, he has a playthrough of the LMoP module there which made my mind to try it out.
Thanks for the welcome, btw.
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December 22nd, 2016, 15:57 #22
Awesome. Let us know how it goes as I think it is an interesting concept. I hope that Frank has a module that I can try to convert into fg that is pure solo. It would be a fun experiment.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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December 22nd, 2016, 23:39 #23
Gwydion - consider using single room maps to avoid the need for FoW. Each Single Room will have its doors or corridors and its own pins. USE PINS!
Secret doors wont work...
Attachment 17016
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December 23rd, 2016, 00:01 #24
Excellent idea!
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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August 10th, 2017, 22:18 #25
Mirkeeper,
I realize you are not the original posted of this thread, but curious how you made out with Solo play? I have a difficult time making regular schedule to play with a group (I do not want to be "that guy" who can never make sessions) so Solo is intriguing to me.
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August 11th, 2017, 01:26 #26
- Join Date
- Nov 2014
- Posts
- 58
Hey, I actually did this with Lost Mines... It worked just find. It's great because it helped me learn and figure out some things. I'm still no expert, but it was a good way to learn, and fun to play. Though I did find that as fun as it was, it made some of the problem solving and strategy things not really part of the game. I found I missed that. Also missed the input, wit and repartee with others in a group.
My schedule makes it really difficult to find a regular time to play. I would love to, and as my constantly adjusting schedule keeps adjusting, I will be on the lookout for campaigns. I really love the idea of doing a campaign. It's fun to create a character, nurture them, watch them grow (and if they die, start over with a new one) and learn to work with a regular group of party members.
I hope you enjoy your exploration into the game.
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August 11th, 2017, 02:37 #27
Robert at Black Belt Gaming has been running a 5E solo play for a while using a combination of 5E and the D&D boardgames (Castle Ravenloft and Wrath of Ashardalon). Recently, he's begun using Fantasy Grounds to help him keep track of the characters during play. https://www.youtube.com/playlist?lis...tHX0Rjv3jnfZM7
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August 14th, 2017, 00:31 #28
Baron Von Mandrick, - Thanks! I was thinking it would help get some things settled in my mind on how it all works. Though it could never beat the dynamics of a real group!
pindercarl, - Awesome....thanks for the link. Really great ideas there! I have the Castle Ravenloft board game....great way to combine the two.
Cheers!
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August 21st, 2017, 06:43 #29
I've created modules for some solo engines like Mythic and Conjecture products. They are working fine for my solo play when I am testing scenarios. Plus, help in a pinch for mind blocks during improv moments.
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August 21st, 2017, 17:42 #30
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