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April 8th, 2016, 12:02 #31
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April 8th, 2016, 12:35 #32
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April 8th, 2016, 12:42 #33
Haha, well I built a new PC up this week, *should* be all working now - not that my last one was slow.
So tonight I'll post where I am....Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 11th, 2016, 22:11 #34
So then, the hard work is done - almost.... all sections have been re-formatted and I've finished doing that ardious task.
Here's a picture...
Attachment 13760
So what's left:
Make sure all the tables work..... complete Common Spacecraft (will find out on Thursday what my test group think of the new rulebook etc, if all is good will complete the Common Spacecraft).
Just scripting work now really, need to find out why I can't link something as well. So next up, going to get the Character Sheet 100%.
Sadly I'm in London this week away from my PC... but there will be more updates coming soon after.
CheersRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 14th, 2016, 21:53 #35
- Join Date
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That looks great. I don't suppose you're planning on a T20 version, are you? lol
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April 14th, 2016, 22:26 #36Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 14th, 2016, 23:37 #37
So the rulebook is done... now onto NPC's and I'll be updating the Character sheet as well in the next week.
Looking for ideas for NPC's - what kind of data will people want?
For me, was thinking:
Name
Race
Homeworld
UPP
Abilities
Skills
Equipment
Background
Notes
Picture & Appearance
Anything else?
CheersRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 4th, 2016, 00:27 #38
Time to sleep but got NPC's 99% done.
Here's a screenshot of them:
Attachment 13942
All I have left to do now is make sure if they're locked that all fields are not editable, and that you can add a picture on the second tab.
When setting UPP on the field leaving action, it will generate the Stats and the MOD's. If you edit a Stat it will generate the MOD and rebuild the UPP.
Note that I added 'Age' as well.
So this means next I'll re-update the Character Sheet and finally tidy it, then we're back on Equipment.
Once that's done it's Combat Tracker and then we're ready for Beta I think.....
Not too long as focusing on this 100% at the moment.
CheersRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 4th, 2016, 01:04 #39
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May 5th, 2016, 00:41 #40
Sleep time again here at MadBeardMan Towers.... but tonight.
Attachment 13948
So this is what I've got finished tonight:
Appearance tab all working - I'll tinker with the size and then post what the best size is.
Skills linking correctly, so Gun Combat 2, will roll 2d6 and add the modifier of 2!
Fields lock down so you can't edit.
Things left to do with NPC's - look at what happens when you share to players....
Tidy up the visual appearance (sort borders etc).
But onto Equipment pretty much now as I'll tinker with Character sheets when I get stuck/only have 30 minutes.
CheersRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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