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  1. #201
    Is there any Portuguese support Atm?

  2. #202
    Quote Originally Posted by Laerun View Post
    Is there any Portuguese support Atm?
    Nope - but you're welcome to contribute some
    Dulux-Oz

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  3. #203
    Quote Originally Posted by Laerun View Post
    Is there any Portuguese support Atm?
    I started working in one at post #162, but real life got into the way and some bugs for the 4e ruleset are left there, like AC/Will translated into CA/Von mess up with the attacks into the combat tracker.

    IIRC, Core is completed unless there was a major updates after that date. I was really out of touch with FG in the last months.

  4. #204
    Spanish language pack is making my client crash :-(

  5. #205
    Dulux, the resources for CoreRPG uploaded in September include the graphics with the English terms on them. Where are the base graphics for adding the text?

  6. #206
    Quote Originally Posted by RosenMcStern View Post
    Dulux, the resources for CoreRPG uploaded in September include the graphics with the English terms on them. Where are the base graphics for adding the text?
    There aren't any - SW has not made them available, only the finished graphics. There is a "graphics package" mentioned on the Wiki (in the Developer section - I think) but I seem to recall it only had some of the necessary icons, not all of them - but I could be wrong, because I haven't checked it in quite a few months.

    This is one thing that's been slowing us down on Phase 3 - we need to "blank-i-fie" the existing graphics and then substitute the appropriate language info.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #207

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    Hi RosenMCStern,

    i did the "graphic translations" with gimp graphic's program (version >= 2.9). There i defined different layers for the image background etc and also a layer for the text information.
    So if you want you could use my gimp .xcf files and change the text layers to your language ?
    Attached Files Attached Files

  8. #208
    Quote Originally Posted by drvolk View Post
    Hi RosenMCStern,

    i did the "graphic translations" with gimp graphic's program (version >= 2.9). There i defined different layers for the image background etc and also a layer for the text information.
    So if you want you could use my gimp .xcf files and change the text layers to your language ?
    Excellent! Well done drvolk
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #209
    LordEntrails's Avatar
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    You guys might want to decide moving forward if all languages should be done in one set of Gimp files with each language on a different layer, or different file sets for each language. The first way means if the graphic changes you can update everything quickly, the second way is easier for individual developers.

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  10. #210
    damned's Avatar
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    Im adding a MoreCore translation but it looks like several of the links on the home page are incorrect. I have been starting with French.

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