Thread: Sale pricing on FG modules.
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November 26th, 2015, 11:18 #21
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November 27th, 2015, 05:16 #22
Why are the prices different between Steam and here? Sword Coast Adventure's Guide is $4 cheaper on Steam for example. I don't want to have to buy one piece of DLC from there when everything else I have from here.
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November 27th, 2015, 14:42 #23
That is an error on the Steam price. The percentage should be off the full price of $39.99, but because Wizards of the Coast wanted it to be shown on sale for $34.99, we put in a long-term sale on it here. Long-terms sales are not possible on Steam, so the price was simply set at $34.99 until the sale expired.
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November 29th, 2015, 03:13 #24
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November 30th, 2015, 04:48 #25
How long will the sale be going on? I'd like to pick up three full licenses for my players on Tuesday as early Christmas gifts...that way, they can run some games!
Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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November 30th, 2015, 04:57 #26
It runs until 11:59 p.m. EST on 12/1 (depending on the server time) and only until 10 a.m. PST on Steam on 6/1.
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November 30th, 2015, 05:07 #27Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 30th, 2015, 05:07 #28
as in it has a month to run?
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November 30th, 2015, 07:16 #29
Oops... 12/1.
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November 30th, 2015, 07:25 #30
so it finishes tomorrow then?
or January?
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