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November 23rd, 2015, 06:05 #11
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Tip: When you're working on your campaign, and you don't want your players logging into your server, just un-check the "Enable Alias" radio button.
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November 23rd, 2015, 06:17 #12
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Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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November 23rd, 2015, 11:27 #13
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November 23rd, 2015, 18:39 #14
Disabling alias doesn't do anything if your WAN IP address hasn't changed since you last started FG, as the Fantasy Grounds server will still have your IP address/Alias stored from previously. Thus players will still be able to connect with the alias, even if you've "disabled" it. Best to quickly add a password as Mask suggests.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 23rd, 2015, 18:47 #15
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I just turn off port forwarding on my router unless I'm hosting a game. Then I don't have to worry about anyone logging in.
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November 23rd, 2015, 18:53 #16
UM, not sure why having someone logged in while you are working would matter anyway unless you just don't want to see their portrait or having them chatting at you.
They can't see anything you are working on unless you share it with them or have it enabled for access from the library....Ultimate License Holder--All can play in my games.
Need Help as a GM, PM me and I will give as much assistance as I can to get you started.
COMPLETED PROJECTS--Fifth Edition Foes (Frog God Games) 5E. Quests of Doom Volume 1 (Frog God Games) 5E, Quests of Doom Volume II (Frog God Games) 5E.
CURRENT PROJECTS--Quests of Doom 3 & 4 (Frog God Games) 5E.
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November 23rd, 2015, 18:56 #17Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 23rd, 2015, 18:59 #18Ultimate License Holder--All can play in my games.
Need Help as a GM, PM me and I will give as much assistance as I can to get you started.
COMPLETED PROJECTS--Fifth Edition Foes (Frog God Games) 5E. Quests of Doom Volume 1 (Frog God Games) 5E, Quests of Doom Volume II (Frog God Games) 5E.
CURRENT PROJECTS--Quests of Doom 3 & 4 (Frog God Games) 5E.
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November 23rd, 2015, 19:02 #19
And FG also slows down quite a bit when a player connects.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 23rd, 2015, 19:14 #20
My biggest problem with folks trying to connect while I'm working on the adventures is that I don't build the adventures in the same "Campaign" as where I run the actual game. I build out adventure modules in their own Campaign and then export them as modules once they're done, importing the saved module into the actual game campaign instance. That way, once the adventure is well and truly over, I can simply disconnect the module and all of the clutter goes away with it, keeping the actual game always streamlined to focus on the current adventure module.
In that scenario, when someone tries to log in, they don't find their character on the server at that time and usually have a little moment of panic that's nice to avoid if possible. Thanks for the tip on setting up a password while I'm working to prevent the odd connection!
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