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April 18th, 2018, 04:10 #41Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 18th, 2018, 04:11 #42
Yeah, just copy both of those lines for each language. It works great.
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Player in Carrion Crown w/ Ponyfinder - Sunday @ 7:30pm
Character Creation and Management: PCGen
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April 18th, 2018, 04:29 #43
It's another way of doing what the commented out code in the extension originally did. I remember what the original issue was - some rulesets, CoreRPG included, don't define the GameSystem.languagefonts in manager_gamesystem.lua, so using GameSystem.languagefonts["language"] = "language" produces and error and the script exits. That's why I hard coded the tables, not adding them onto any existing table - because it wasn't there. I could have coded around it, but it was basically a proof-of-concept extension, and it worked, so I didn't take it any further.
You can check the ruleset you're going to use the modified extension with and make sure both of the GameSystem language tables exist, and so adding in new languages to the end of a language table will work OK for all possible situations.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 16th, 2018, 00:41 #44
G'day there. I have existing campaigns, so how do I
1/ "Edit your campaign db.xml file and remove the <languages> section (all of it, including the <languages> .. </languages> tags)."
so I can use the extension?
Cheers
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May 16th, 2018, 00:59 #45
From FG splash screen click on Explorer folder icon to view your data file folders.
Go to Campaigns and your campaign.
Locate db.xml and make a copy as a backup.
Edit db.xml and locate the <languages> start and end tags and delete. that entire section.
Save the db.xml and start your campaign.
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May 16th, 2018, 07:31 #46
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January 11th, 2019, 14:33 #47
- Join Date
- May 2013
- Posts
- 8
Hi, is there any way how to make your great extension to work in GURPS ruleset?
Thanks.
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January 11th, 2019, 15:35 #48Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 11th, 2019, 17:22 #49
- Join Date
- May 2013
- Posts
- 8
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February 8th, 2019, 01:34 #50
- Join Date
- Oct 2018
- Posts
- 7
I know it has been a while for this thread, but when you say that the extension allows you to make custom languages is that using the fonts from the extension? I have got the extension to work but have no idea if I can use it with a custom font.
For example, one of my PCs wants to be able to speak binary. I said I'll try and was wondering if there was a way to use the extension to make a font consisting of only 1's and 0's? I thought it would be a cool mechanic where he can talk with machines or automated contraptions as a way of gathering information, encourage the machine work faster, or something. Is this possible?
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