5E Character Create Playlist
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  1. #51
    Excellent work on these maps, and thank you for sharing them.

  2. #52
    I need to figure CC3+ out. Great maps! Thanks for you efforts!

  3. #53
    absolutely fantastic maps!!
    i´m running OOtA right now, and these maps are bringing new life to my campaign. thanks so much!!

  4. #54
    Very kind of you to share your work. Saved me a ton of time/money!

  5. #55
    Quote Originally Posted by Zacchaeus View Post
    For those of you who own this, or are thinking of buying it then you will want more maps, and Zacchaeus' OotA map mod fulfils that need.

    This module contains a total of 27 maps, with roughly half of them being for encounters where I felt a map would be useful (or even necessary) and the other half for use with the many potential random encounters. I have wrapped the package up in a module with story entries for each map pointing the DM in the direction of where the map can be used and other (hopefully) helpful information (see screenshot).

    Unfortunately the module is far too big to post on the forum so I've put it in dropbox and you can download it here.

    I attach one of the bigger maps as a sample of the work. All of the maps are at 96dpi, are gridless (with a guide square) and were drawn at a scale of 1 square = 5'.

    Once you have downloaded the module place it in your User/AppData/Roaming/Fantasy Grounds/modules folder. Next time you load FG you will find the module in your library ready for use with OotA. Of course the module can also be used, as is, with any 5e campaign (although the story text won't make much sense). If you want to use the maps without the story text download the mod and then right click on it. Choose 'Rename' from the drop down menu. Now change the extension .mod to .zip. You can now unzip the newly renamed file and you will find all of the maps in the folder you unzipped it too. You can then drag any of the maps into any FG campaign.

    EDIT: Following some excellent advice from the inestimable Trenloe I have managed to reduce the size of these maps by a very significant amount. The mod has now shrunk from 30mb to just a tad over 14Mb. This will mean that some of the bigger maps will share much more quickly and I would strongly advise that you download the mod again if you have already done so. (If you haven't what are you waiting for?) There is absolutely no reduction in quality in any of the maps following this magical transformation.
    So apparently I am not very smart because I can't seem to find the proper folder to put these maps into. . .not sure if using Fantasy Grounds via steam makes a difference but the User/AppData/Roaming/Fantasy Grounds/modules path doesn't exist on my machine.

  6. #56
    Ah, I wasn't very smart but I figured it out.

  7. #57
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    Quote Originally Posted by jerehall View Post
    Ah, I wasn't very smart but I figured it out.
    Excellent!

    And welcome to the FG forums.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #58
    Thank you for the maps. When adding a grid, what size did people make the squares?

  9. #59
    Trenloe's Avatar
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    Quote Originally Posted by bnotobo View Post
    Thank you for the maps. When adding a grid, what size did people make the squares?
    From the Introduction story entry that comes with the modules: "All of them are gridless but have a guide square (usually) in the top right hand corner, for the purposes of setting your FG grid. The maps are all drawn assuming a scale of one square = 5' on a side, so a grid of 50px square should be your aim."
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #60
    Hi
    Sorry for necroing this post but i was wondering if there was a way to make this work with the pathfinder ruleset?
    it works just fine with 5E but it doesn't show up in the modules list in pathfinder. Really love the maps so hope there is a way.

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