FG Spreadshirt Swag
  1. #1

    Looking for Functionality from FG Classic into FG Unity

    Sorry if this is in the wrong forum but I thought this was the best place to start.

    Second I am coming from Matt Coville and while he has the Classic version I went with the more experimental Unity version. (and maybe I should go to Classic)

    I am looking for a particular function. In the screen show below, I am looking for the ability in the character creation to roll x dice and have them be saved neatly as well as the text at the bottom where it drops the lowest of 4 and then does the adding.

    I have tried searching for specific extensions but am at a loss since I am very "green." Had the product for a day now.

    Thanks for any pointers or directions
    Attached Images Attached Images

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,837
    H glamkey. welcome to FG.

    Manage characters has been removed from Unity so you won't find that screen anywhere except in Classic.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Thanks for that!

    As I understand it, there is a community of extensions out there. What I was wondering, is the that dice functionality replicated in an extension any where?

    Thanks again for the rapid response.

  4. #4

  5. #5

  6. #6
    wndrngdru's Avatar
    Join Date
    Jun 2015
    Location
    US, Central (UTC -6 or -5)
    Posts
    446
    Hi glamkey! Welcome to the forums.

    The drop functionality you're looking for is present in the Unity dice parser as a native expression, i.e, no need for an extension. (Classic still requires an extension, however)

    For instance:
    /die 4d6d1 will roll 4 six-sided dice and drop the lowest.
    /die 5d6d2 will roll 5 and drop the lowest 2

    There is a plethora of new possibilities in the Unity parser. Caveat: current rulesets may not be written to take advantage of them yet, though you can always type it manually (or add to a hotkey) and have it work.
    There is a list of expressions in the Basic Guides for FGU.
    --
    I'm so bassic

  7. #7
    @wndrngdru This one. This one is the answer. This is great!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in