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July 3rd, 2015, 20:23 #1
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Core RPG: Colouring 6's and removing them from the dice sum?
I'm interested in playing some Eon 4th edition with my group. In that system, a roll of a 6 on a d6 means you re-roll that dice, plus add an extra dice. I was thinking that the easiest way to do this would be to highlight or colour all rolls of 6 on a d6 (to warn us of the roll) and count the 6 as a result of 0 for the displayed dice sum. That way the player can then roll his bonus dice and we can just add up the various dice rolls once no more 6s are rolled, without having to mentally subtract all the rolled 6s from the sum. Can this be done? And if so, where do I start? I'm a total noob and frankly have no clue.
Edit: There is now a working version of this extension on the bottom of page 2, courtesy of Ianmward.Last edited by Unahim; July 13th, 2015 at 17:48.
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July 4th, 2015, 00:37 #2
currently this type of dice rolling isnt supported other than throwing teh dice and doing it manually. it will be a feature of the Unity release but there is no release date for that yet - it might be a year away.
you can certainly do it old school though just throwing your dice but there is no macro to do that one.
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July 4th, 2015, 11:58 #3
An extension could be built to handle it.. similar to exploding dice in the Savage Worlds ruleset... but this would involve some coding.
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July 5th, 2015, 20:15 #4
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It doesn't have to throw the new dice automatically, just mark them in the dice window (like this from the shadowrun ruleset: ) and count them as 0's in the sum (basically, make the dice range 0-5 instead of 1-6). Can those be done?
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July 6th, 2015, 04:28 #5
it can be done - but it would require doing the coding as IanMWard has done in the SR4 ruleset.
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July 6th, 2015, 12:35 #6
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Hmmm, I see. I'll look into his ruleset then, but I probably can't do it. :P Thanks for the help.
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July 6th, 2015, 14:01 #7
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The Shadowrun ruleset does this sort of thing, it colours 5s and 6s green as successes and 1s red for glitches.
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July 6th, 2015, 14:16 #8
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July 6th, 2015, 19:05 #9
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I've found where the dice icon backgrounds are stored at least, now it is just a case of finding where in the code it pulls from them and how to apply that here.
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July 6th, 2015, 20:02 #10
take a look at gameelements.xml .. but there's really a good bit more to it than that.
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