Thread: DCC RPG Ruleset
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August 19th, 2018, 20:46 #371
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September 10th, 2018, 04:11 #372
Update 3.0.7
- Added spell save options to specify DC value (spell check result or fixed) and half damage on miss. Note that the saving throw does NOT roll simultaneously with the spell check as it would with spell attacks in the 5E ruleset.
- Added CL (caster level) as a modifier for power/spell damage and heal actions.
- Fixed overlapping frames in combat tracker entries.
Download linked in post #1.
screenshot0003.jpg
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October 3rd, 2018, 18:51 #373
I finally assembled an updated user guide, which is linked in post #1.
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October 4th, 2018, 14:15 #374
Hi all,
I looking to connect with other DCC fans. Is anyone else thinking about running this, or wanting to play DCC on FG?
P.S. Thank you so much leozelig for making the rule set! It is awesome!Last edited by spoofer; October 4th, 2018 at 22:32.
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October 5th, 2018, 02:53 #375
I ran a series of one-shot DCC games a couple years ago with mixed results, sometimes getting as many as 7-8 players but more often none. I would recommend advertising your game in multiple forums. I had some success finding players in the Google+ DCCRPG community, but online games for DCC are few and far between. Maybe the OSR market is saturated, who knows?
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October 5th, 2018, 02:56 #376
https://discord.gg/neAY5Y
You can try this discord link to find players.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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October 6th, 2018, 00:14 #377
Thanks for the link. I will look into it. But first I need to enter the rulebook.
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October 9th, 2018, 08:13 #378
I would certainly play DCC on Fantasy Grounds. I played a few times in leozelig’s games.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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November 21st, 2018, 00:33 #379
- Join Date
- Jul 2016
- Posts
- 6
How works the +1/2d and -1/2d in order to simulate zocchi die?
How do I use a d16, por example, for a pc or npc?
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November 27th, 2018, 11:47 #380
Hi Blackonion,
I missed your post while traveling last week. The Zocchi dice can be found in the Custom Dice menus for the standard dice accessible by right-clicking on a die. (I should add this to the user guide.) These are split according to the workaround suggestions posted by Goodman Games:
d8 - d7
d10 - d5, d30
d12 - d24
d20 - d14, d16
If you click the -2d dice swap button and roll a d20, the roll is adjusted down 2 dice on the dice chain, which is d14. These are useful for initiative with a two-handed weapon, attacks at higher levels with multiple action dice, or adjustments dictated by the judge.
Hope this helps. I will be sure to add this to the user guide...
Edit: Updated the user guide to include the custom dice menus for Zocchi dice.Last edited by leozelig; November 28th, 2018 at 02:23.
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