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Thread: DCC RPG Ruleset

  1. #371
    leozelig's Avatar
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    Quote Originally Posted by Myrdin Potter View Post
    I have inquired and poked around and never get a response from them on doing anything about supporting the rule set. I will try again, but they just do not seem to be interested. I have most of the rulebook entered at this point.
    Well, at least you're covered!

    I see they are publishing 5e updates of classic D&D modules - B1, B2, and now X1, so maybe that's keeping them occupied...

  2. #372
    leozelig's Avatar
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    Update 3.0.7
    • Added spell save options to specify DC value (spell check result or fixed) and half damage on miss. Note that the saving throw does NOT roll simultaneously with the spell check as it would with spell attacks in the 5E ruleset.
    • Added CL (caster level) as a modifier for power/spell damage and heal actions.
    • Fixed overlapping frames in combat tracker entries.


    Download linked in post #1.

    screenshot0003.jpg

  3. #373
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    I finally assembled an updated user guide, which is linked in post #1.

  4. #374
    Hi all,

    I looking to connect with other DCC fans. Is anyone else thinking about running this, or wanting to play DCC on FG?

    P.S. Thank you so much leozelig for making the rule set! It is awesome!
    Last edited by spoofer; October 4th, 2018 at 22:32.

  5. #375
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    I ran a series of one-shot DCC games a couple years ago with mixed results, sometimes getting as many as 7-8 players but more often none. I would recommend advertising your game in multiple forums. I had some success finding players in the Google+ DCCRPG community, but online games for DCC are few and far between. Maybe the OSR market is saturated, who knows?

  6. #376
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    https://discord.gg/neAY5Y

    You can try this discord link to find players.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  7. #377
    Thanks for the link. I will look into it. But first I need to enter the rulebook.

  8. #378
    Myrdin Potter's Avatar
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    I would certainly play DCC on Fantasy Grounds. I played a few times in leozelig’s games.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  9. #379
    How works the +1/2d and -1/2d in order to simulate zocchi die?
    How do I use a d16, por example, for a pc or npc?

  10. #380
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    Quote Originally Posted by Blackonion View Post
    How works the +1/2d and -1/2d in order to simulate zocchi die?
    How do I use a d16, por example, for a pc or npc?
    Hi Blackonion,

    I missed your post while traveling last week. The Zocchi dice can be found in the Custom Dice menus for the standard dice accessible by right-clicking on a die. (I should add this to the user guide.) These are split according to the workaround suggestions posted by Goodman Games:

    d8 - d7
    d10 - d5, d30
    d12 - d24
    d20 - d14, d16

    If you click the -2d dice swap button and roll a d20, the roll is adjusted down 2 dice on the dice chain, which is d14. These are useful for initiative with a two-handed weapon, attacks at higher levels with multiple action dice, or adjustments dictated by the judge.

    Hope this helps. I will be sure to add this to the user guide...

    Edit: Updated the user guide to include the custom dice menus for Zocchi dice.
    Last edited by leozelig; November 28th, 2018 at 02:23.

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