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Thread: DCC RPG Ruleset

  1. #1
    leozelig's Avatar
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    DCC RPG Ruleset

    Behold, for your gaming enjoyment...

    Dungeon Crawl Classics RPG Ruleset (Unlicensed)

    Current version: 3.0.8 (compatible with CoreRPG 3.3.7)
    Last updated: January 16, 2019

    User Guide

    Good luck...
    Last edited by leozelig; May 6th, 2019 at 00:19.

  2. #2
    awesome. Can't wait to dig in and check it out.

    Visit my YouTube channel for tutorials
    https://www.youtube.com/user/khersheyjr?feature=guide

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    looks good, I suggest that any one running it uses google hangouts for comms as you can share a window on your computer with everyone in the hangout so you can run this web based app https://purplesorcerer.com/crawler/crawler.htm and look up then copy and paste criticals and spell effects

  5. #5
    leozelig's Avatar
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    Quote Originally Posted by hawkwind View Post
    looks good, I suggest that any one running it uses google hangouts for comms as you can share a window on your computer with everyone in the hangout so you can run this web based app https://purplesorcerer.com/crawler/crawler.htm and look up then copy and paste criticals and spell effects
    Almost forgot about that... Since I do not have permission to create modules for this ruleset, the crawler app is a great idea. You can basically play DCC RPG without purchasing the rulebook.

  6. #6
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    strange goodman games are ok about the app but were shirty about you using any content

  7. #7
    leozelig's Avatar
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    I don't know what they were thinking with the crawler's companion, especially since it's free.

    A graphics extension with a DCC theme would be cool if anyone is artistically inclined.

  8. #8
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    List of updates for v1.1 (available with FG 3.1.2):

    Bug Fixes:

    • NPC willpower saving throws were not applying the modifier when rolled from the combat tracker.
    • When more than one creature was targeted, spell checks were rolling individually for each target.
    • For spell checks, targeted creatures were not removed after a successful saving throw when the 'remove on miss' option was selected.
    • Combat tracker effects with additional dice (e.g. DMG: 2d6) produced a script error.


    Features:

    • Weapons dropped into the inventory from the 'Items' list automatically populate the weapon list on the Combat tab. Deleting these weapons from the inventory also removes them from the weapon list.
    • The ammo counter updates automatically after each ranged attack roll.
    • A saving throw cycler was added to spell details. When a save is indicated for the spell, targeted creatures will automatically roll a saving throw against a successful spell check.
    • Resting overnight restores ability damage, resets the disapproval range, and recovers lost spells. Taking a short rest advances time by 1 turn and clears all initiatives.
    Last edited by leozelig; August 6th, 2015 at 00:19.

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  10. #10
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    DCCRPG has been updated with the release of FG v3.1.2. See bug fixes and new features in post #8 above.

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