Thread: GURPS on CoreRPG
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December 22nd, 2015, 14:48 #61
Awesome news, Ronnke! Looking forward to this! Thanks for rewriting this! One question...I'm currently putting my initial BlackEagle/BlackEagle technothriller adaptation into FG under the old GURPS ruleset...if I make it a Module, can I import it into the new ruleset?
GunbunnyUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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December 30th, 2015, 06:19 #62
I would just like to add my thanks to you for working so hard on this.
I don't always play RPGs but when I do I use GURPS. I look forward to using your Ruleset as I just purchased the Ultimate edition of FG. Woot!!
I am now going through the noobie tutorials but with my friends all over the country I have high hopes for all this. I do wish SJG would work something out with FG so I could save myself the hours I'll need building it myself. I am not kidding in that I almost bailed on Gurps over this point. My game world is homebrewed and I would rather spend more time developing it and the adventures that take place there instead of fighting with rules.
I have a bunch of version 3 books and recently upgraded to 4.0. Obviously, I don't mind paying to save myself time. Real proof I'm getting old!
Anyway, thank you in advance for your efforts!
PS. I barely know what I'm doing yet but if I can offer any help please let me know.Last edited by Jaxilon; December 31st, 2015 at 01:15.
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February 8th, 2016, 09:59 #63
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- Dec 2015
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Any progress or news?
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February 12th, 2016, 12:32 #64
I also would like to hear, after all was silence was made on progress.
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February 12th, 2016, 15:04 #65
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Not much progress over the past month and the next few weeks sadly will not see much progress either. Sorry, can't help that.
I'll post some new screenshots soon, so you guys can see how things will look.Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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February 12th, 2016, 18:37 #66
What remains to achieve "launch" even one "beta"
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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February 18th, 2016, 01:08 #67
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Some work needs to be done on the tracker and the npc sheets, plus some minor graphics.
I hope to do a playtest of the ruleset with my gaming group this weekend.Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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February 18th, 2016, 10:10 #68
excelent news!
I hope everything right, if you can post some prints would be better or we would be very happy.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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February 21st, 2016, 05:44 #69
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The playtest with my usual group went well. A few minor changes to make as a result, but things are looking good and the reaction from the players was really positive. I'm not sure if my players read this forum, but if they do, then they might post their thoughts.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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February 21st, 2016, 11:34 #70
I would like the opinion of GURPS fans here in Brazil GURPS players are rare.
And I wonder if you have pictures of the game session.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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