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  1. #61
    Awesome news, Ronnke! Looking forward to this! Thanks for rewriting this! One question...I'm currently putting my initial BlackEagle/BlackEagle technothriller adaptation into FG under the old GURPS ruleset...if I make it a Module, can I import it into the new ruleset?

    Gunbunny
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  2. #62
    I would just like to add my thanks to you for working so hard on this.

    I don't always play RPGs but when I do I use GURPS. I look forward to using your Ruleset as I just purchased the Ultimate edition of FG. Woot!!

    I am now going through the noobie tutorials but with my friends all over the country I have high hopes for all this. I do wish SJG would work something out with FG so I could save myself the hours I'll need building it myself. I am not kidding in that I almost bailed on Gurps over this point. My game world is homebrewed and I would rather spend more time developing it and the adventures that take place there instead of fighting with rules.

    I have a bunch of version 3 books and recently upgraded to 4.0. Obviously, I don't mind paying to save myself time. Real proof I'm getting old!

    Anyway, thank you in advance for your efforts!

    PS. I barely know what I'm doing yet but if I can offer any help please let me know.
    Last edited by Jaxilon; December 31st, 2015 at 01:15.

  3. #63

  4. #64
    I also would like to hear, after all was silence was made on progress.

  5. #65

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Not much progress over the past month and the next few weeks sadly will not see much progress either. Sorry, can't help that.

    I'll post some new screenshots soon, so you guys can see how things will look.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #66
    What remains to achieve "launch" even one "beta"

  7. #67

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Some work needs to be done on the tracker and the npc sheets, plus some minor graphics.

    I hope to do a playtest of the ruleset with my gaming group this weekend.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #68
    excelent news!
    I hope everything right, if you can post some prints would be better or we would be very happy.

  9. #69

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    The playtest with my usual group went well. A few minor changes to make as a result, but things are looking good and the reaction from the players was really positive. I'm not sure if my players read this forum, but if they do, then they might post their thoughts.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  10. #70
    I would like the opinion of GURPS fans here in Brazil GURPS players are rare.
    And I wonder if you have pictures of the game session.

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