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May 3rd, 2015, 08:11 #21
You now have a new ruleset. You should continue to use the new ruleset. We changed some fields, added new ones etc. Its no longer CoreRPG.
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May 3rd, 2015, 11:00 #22
Aha, I understand - thanks! On that note, what is the easiest way to move all the data for my game from the campaign using the classic CoreRPG to my new version of the ruleset?
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May 3rd, 2015, 11:01 #23
What is the data? Is it story entries?
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May 3rd, 2015, 11:04 #24
Yes, just a bunch of notes. But I think I already know - I export it, right, and then import it?
Another question, it probably doesn't deserve a thread on its own, I see terms like FG, FGII and FGIII bandied about. So which one did I buy from Steam? Or are the numerals just representing major patches?
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May 3rd, 2015, 11:10 #25
Oh and another another question - how doth the GMs using FG solve sharing music? (I'm of the variety that must have a soundtrack to the game; in RL I use movie scores a lot, which I either borrow entirely or which I cut and paste into pieces.)
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May 3rd, 2015, 11:12 #26
Fantasy Grounds II was the version for a long time (but it went thru many, many smaller releases during its life - it finished on something like 2.9.4) and it kind of became the way Fantasy Grounds was referred to. On Facebook its still Fantasy Grounds II for example.
After Fantasy Grounds 3 came out the numbers were dropped in most discussion/releases and its just called Fantasy Grounds now - although we are all using 3.0.13 (or 3.0.12 if you are slow to update). 3.1.0 will be the next update. If you have a subscription you are always entitled to the current version. If you bought outright you have a perpetual version and - at least at this stage - access to future updates. There will probably be some change to this when Fantasy Grounds 4 gets released but time will tell on that front.
For your content - export everythng - then open it up (unzip etc) and edit the Ruleset and repack... it should hopefully work... otherwise send it to me...
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May 3rd, 2015, 11:16 #27
Fantasy Grounds has no audio capability.
Many here use the FG Con community TeamSpeak server - there are a few threads on setting up a music channel on TS.
Many others use their own choice of voice chat server/service (ventrillo, skype, mumble etc) and they each have their own tricks to piping a music feed into the channel.
I played in a game with Trenloe at FG Con 6 and he had music (Star Wars) playing the whole time.
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May 3rd, 2015, 15:53 #28
This is what I do: https://www.fantasygrounds.com/forum...l=1#post177622
Also see the "Audio Tips" section here: https://www.fantasygrounds.com/forum...l=1#post182730Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 3rd, 2015, 15:57 #29
If you want to move the whole campaign over (probably easier than exporting to a module - especially if you have some entries in the "Notes" section as these don't get exported), then the best way to do it is:
- Go to the <FG App Data>\campaigns directory. Get to the <FG App Data> directory by pressing folder icon in the top right of the FG main startup screen.
- Make a copy of the campaign you want to use in your custom ruleset. Rename the directory for the new copy what you want - this will be the campaign name.
- Open up the copied directory and edit the campaign.xml file. Change the <ruleset> tag from CoreRPG to whatever your customer ruleset is called. Save campaign.xml
- Open up FG and you should see your copied campaign that will load up with your custom ruleset.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 3rd, 2015, 18:27 #30
Thanks for the input, I will try that, because, yes, I have like a gazillabillion notes..and I really don't feel like editing all of it again FG is trying its hardest to push me away, but I keep insisting this will be worth it down the line.
damned has been a, well, damned good help so far, helping me with the character sheet, but I still feel as blank as I did when buying the software when it comes to understanding much.
Maybe if I had ever been good at maths...
Edit:
Trenloe, thanks for the tip - it worked like a charm and you have scored a mighty 10 cool points! Great, that saved me another week of editing lol.
Edit 2:
I was thinking of writing a long semi-rant about how hard life as a FG-noob is but then again with the helpfulness here I found my wolvish heart not in itLast edited by Wolfheart; May 3rd, 2015 at 18:33.
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