Thread: Test Release v3.1.0
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May 19th, 2015, 23:40 #31
Supreme Deity
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Updates
- [5E] Many data updates for official 5E modules, including textual fixes as well as support for new features. Please note that the individual class and monster packs have not been updated yet.
See this thread for more info from Zeus.
https://www.fantasygrounds.com/forum...led-Out/page19
Regards,
JPG
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May 20th, 2015, 00:15 #32
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Just wondering - is there any reason why there is no race listed on the Party Sheet (specifically for C&C, but I'm assuming it's missing from other rulesets as well)? The main tab has name, class, level, experience points, stats, health, etc, but no race...
Last edited by Andraax; May 20th, 2015 at 00:24. Reason: (Corrected CT to Party Sheet)
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May 20th, 2015, 00:22 #33Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 20th, 2015, 00:24 #34
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Said CT, but meant Party Sheet.
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May 20th, 2015, 08:42 #35
The PartySheet windowclass is a base CoreRPG class containing two simple tabs, inventory and marching order. All remaining tabs and views that you see implemented in the PartySheet are layered in from the ruleset your using. In this case it would appear the C&C ruleset introduces Main and XP tabs but doesn't include a linked Race field on the Main tab view. Perhaps because the original dev didn't think race data was critical and available space in the party sheet main view is already at a minimum. I'll have a word with moon.
In the meantime, you can access the player character sheet for any entry by clicking the portrait on the left side of each entry.FG Project Development
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May 21st, 2015, 02:36 #36
Supreme Deity
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Yeah, it was a space issue. It's not in any ruleset but 5E. I added it to the 5E ruleset as a prototype, and it barely works. There is a lot of name/race clipping in the party sheet because it is included.
JPG
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May 22nd, 2015, 09:36 #37FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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May 22nd, 2015, 16:38 #38
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Thanks Zeus.
I will have a look at it.... when I get home from my vacation in Italy.
Vires Animi
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May 23rd, 2015, 10:45 #39
ooh luv Italy, one of my favourite holiday destinations. Enjoy!
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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May 26th, 2015, 19:18 #40
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I have seen and issue in the 5e rule set where monsters with regen will still regen hitpoints even though they were hit by an attack that would stop them from regenerating. I am using modules parsed by the parser, not the store bought ones. Also how does the RESIST with number work? I tried doing RESIST: 3, but did nothing.
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