STAR TREK 2d20
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  1. #1
    leozelig's Avatar
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    Working on a (very basic) DCC RPG ruleset

    Here are a couple screenshots. I will probably need help with making it do anything cool. Currently this is just a character sheet with number and dice fields that the player can manually populate.

    Attachment 9666

    I recently posted a screenshot of the main page here.

  2. #2
    Mask_of_winter's Avatar
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    Nice! I'm sure all the hard work will be worth it in the end.
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
    Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter

  3. #3
    GunnarGreybeard's Avatar
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    Looks good. I wish I had the skills/knowledge to get that far on a ruleset. :-(
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  4. #4
    Great stuff. Can't wait to see it in action.
    Licence: Ultimate Licence Holder - Anyone can play in my games
    Location: Tasmania (GMT +10)
    Systems: D&D 5e, Pathfinder, Savage Worlds

  5. #5
    Looking good man,keep it going!

  6. #6
    leozelig's Avatar
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    Updated screenshot... Feel free to post comments or feedback. On the spells tab, I thought about having just a single line for disapproval and corruption, like the deity and patron lines, but in the end, I decided more room was needed. It's a little more cluttered this way though.

    None of these fields are linked or auto-populate. It's all manual data entry right now. Next, I want to get double click working with number fields (add to modifier stack) and dice fields (roll the dice). This is already set up for CoreRPG, so hopefully I can figure out how to apply those scripts to this.

    Attachment 9681

  7. #7
    Sweet man,I really like how clean the sheet is.

  8. #8
    leozelig's Avatar
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    Updated screenshots...

    Got the weapon list working, but it doesn't handle dice rolls yet. The modifiers do auto-populate from the appropriate fields, I just haven't set up the dice roll scripts yet. Curious why the shortcut icon (red dragon) is not showing, just an empty box...

    I have ability checks working now... Thank you 3.5E ruleset! The ability bonuses auto-populate now, too.

    If anyone knows how to set up a spell list, I want something similar to the Goodman Games character sheet (image attached). I want to add the checkoff/checkon icon to the far-left column of each spell to indicate when a it has failed and is therefore lost for the day.

    Attachment 9697
    Attachment 9698
    Attachment 9699

  9. #9
    Trenloe's Avatar
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    Quote Originally Posted by leozelig View Post
    Curious why the shortcut icon (red dragon) is not showing, just an empty box...
    Do you have a valid class related to the windowreferencecontrol definition? And a valid <icon>?

    More info here: https://www.fantasygrounds.com/refdo...ncecontrol.xcp
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #10
    leozelig's Avatar
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    Quote Originally Posted by Trenloe View Post
    Do you have a valid class related to the windowreferencecontrol definition? And a valid <icon>?

    More info here: https://www.fantasygrounds.com/refdo...ncecontrol.xcp
    The icon is present for abilities, so it must be missing a valid class. I will work my way back to that I guess, maybe after I get the spells going a little more. I need to go back and clean things up a bit anyway.

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