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May 27th, 2015, 01:58 #61DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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May 27th, 2015, 03:43 #62
- Join Date
- Apr 2015
- Posts
- 17
No worries Leozelig; I can wait. I just wanted to mention my own correspondence with GG. I'm sure you'll hear back from them shortly enough; I know it took a few days before I got a response from them.
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June 3rd, 2015, 03:17 #63
Just an update... I have exchanged emails with Goodman Games, waiting to hear back. In the meantime, I have cleaned up a couple things in the code, and I am putting the finishing touches on a user guide.
Where exactly would I post this thing if I get the ok from GG?DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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June 3rd, 2015, 03:28 #64
Create a New Thread in the CoreRPG Rulesets
https://www.fantasygrounds.com/forum...r-Game-Systems
with a suitable title.
If you want to write some instructions I will create a Wiki entry for it.
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June 4th, 2015, 01:38 #65DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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June 7th, 2015, 17:29 #66
No word yet, but I did modify the spell list so you can roll the spell check with dice other than a d20.
I created a details subwindow similar to weapons. There are still very rare situations where the character sheet might not be able to handle the dice roll.
I also set it up to calculate success and failure, and to increase the disapproval range for clerics on a failure.
Attachment 10182Last edited by leozelig; June 7th, 2015 at 23:58. Reason: screenshot added
DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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June 7th, 2015, 23:59 #67
Ahh, the potential...
Attachment 10183DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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June 8th, 2015, 02:24 #68
- Join Date
- Apr 2015
- Posts
- 17
Be patient... I know that a number of those guys are at North Texas Con (or packing in and heading back now), and Origins is also occurring or will occur very soon. For that matter though, I'm quite excited (and thankful for your hard work) about this. I have a slew of their content to convert to modules when the time comes, including the re-released and expanded copies of Judges Guild's Tegel Manor and Citadel of Fire.
Nonetheless, that looks excellent leo!Last edited by driador; June 8th, 2015 at 02:29.
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June 8th, 2015, 04:39 #69
I too am looking forward to this. Might even get in there and tinker a bit if you get it in the public. DCC is something I think is quite cool in concept. Only run one thing in it, but having it on FG will let me do more, which is good...
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June 10th, 2015, 01:37 #70DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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