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April 24th, 2015, 01:24 #1
Working on a (very basic) DCC RPG ruleset
Here are a couple screenshots. I will probably need help with making it do anything cool. Currently this is just a character sheet with number and dice fields that the player can manually populate.
Attachment 9666
I recently posted a screenshot of the main page here.DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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April 24th, 2015, 01:43 #2
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Nice! I'm sure all the hard work will be worth it in the end.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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April 24th, 2015, 05:50 #3
Looks good. I wish I had the skills/knowledge to get that far on a ruleset. :-(
FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
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April 24th, 2015, 09:19 #4
Great stuff. Can't wait to see it in action.
Licence: Ultimate Licence Holder - Anyone can play in my games
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Systems: D&D 5e, Pathfinder, Savage Worlds
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April 25th, 2015, 02:58 #5
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Looking good man,keep it going!
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April 25th, 2015, 03:01 #6
Updated screenshot... Feel free to post comments or feedback. On the spells tab, I thought about having just a single line for disapproval and corruption, like the deity and patron lines, but in the end, I decided more room was needed. It's a little more cluttered this way though.
None of these fields are linked or auto-populate. It's all manual data entry right now. Next, I want to get double click working with number fields (add to modifier stack) and dice fields (roll the dice). This is already set up for CoreRPG, so hopefully I can figure out how to apply those scripts to this.
Attachment 9681DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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April 25th, 2015, 03:17 #7
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Sweet man,I really like how clean the sheet is.
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April 26th, 2015, 17:30 #8
Updated screenshots...
Got the weapon list working, but it doesn't handle dice rolls yet. The modifiers do auto-populate from the appropriate fields, I just haven't set up the dice roll scripts yet. Curious why the shortcut icon (red dragon) is not showing, just an empty box...
I have ability checks working now... Thank you 3.5E ruleset! The ability bonuses auto-populate now, too.
If anyone knows how to set up a spell list, I want something similar to the Goodman Games character sheet (image attached). I want to add the checkoff/checkon icon to the far-left column of each spell to indicate when a it has failed and is therefore lost for the day.
Attachment 9697
Attachment 9698
Attachment 9699DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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April 26th, 2015, 17:49 #9
Do you have a valid class related to the windowreferencecontrol definition? And a valid <icon>?
More info here: https://www.fantasygrounds.com/refdo...ncecontrol.xcpPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 27th, 2015, 00:47 #10DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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