Thread: Different Versions
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March 27th, 2015, 01:05 #11
I was thinking 3 days. I think most extension-developers here check the forums within 3 days. But that was just a guess.
I never claimed to be sane. Besides, it's more fun this way.
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March 27th, 2015, 01:10 #12
Dulux-Oz
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March 27th, 2015, 01:13 #13
And speaking of patching: what do people use for their version control (the SW Devs, the Community Devs, and other non-FG Devs)? I'm looking into GIT at the moment, having just gotten myself to the point where I need to automate this process (the manual one I was using now no-longer viable).
Any thoughts/suggestions/comments?Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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March 27th, 2015, 03:49 #14
- Join Date
- Nov 2009
- Posts
- 88
But, is there some way that the extension dev can release the update when they're done with their extension? In other words, Smite Works makes the newest update available to the extension devs without releasing it wholesale. Once a dev has fixed an extension, they can post a link to the update with a big ole notice that says, "This update works with xx extension. Other extensions may not yet be updated." That way, someone who uses the GreatGooglyMoogly extension can decide to update and have his players update, 'cause GGM is ready with their extension. After a period of time, SW announces the update across the site, as now. Or is that a bad idea?
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March 27th, 2015, 03:58 #15
That is a bit complex.
I think Smite Works posting in the test version thread saying 'Okay, it's done. We're not going to change anything else.' and waiting a few days for designers to do their own thing is a good comprise (and very little extra work for SW).I never claimed to be sane. Besides, it's more fun this way.
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April 7th, 2015, 18:50 #16
Case in Point: today is my game. I run FG and see the red update button. I don't know what the update is for or what it will break. I'm working on getting things ready for my game and don't have time to rework my extensions, nor have any of the community extensions been updated today (if even needed). Would have been nice to have a bit of a buffer here, and some communication.
I never claimed to be sane. Besides, it's more fun this way.
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April 7th, 2015, 19:02 #17
The new items we just released are to support the launch of official D&D content for Fantasy Grounds. We were unable to disclose any information about that prior to launch.
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April 7th, 2015, 19:13 #18
I'm not asking for information on what the update is. I'm asking for information on what the update isn't. I assume since there is no announcement of a new version that this update won't be affecting the SW rulesets or modules. It would be nice to have such stated when the update is pushed though. Or if I'm wrong, it would be very nice to know which rulesets/modules will be affected. There is no need to share information about why they are affect, just that they are (and thus some things will need updated).
I never claimed to be sane. Besides, it's more fun this way.
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