Thread: CoC 7e Rules Extension Release
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October 21st, 2016, 11:20 #161
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- Dec 2015
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- 288
Where can I edit the text and behavior of the HRD, EXT, etc. buttons?
I'm editing this for our house ruled skill system reminiscent of 7e (more on that here).
I successfully edited the roll system to show what I wanted (CRITICAL, Yes, Yes, but..., No, but..., No, FUMBLE), but also need to apply our house rules difficulty system.
Also, is it possible to edit the formatting of text, so that the skill result would be bold or colored? Would be good to have the successes in green, failures in red, for example.
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October 21st, 2016, 12:46 #162
\desktop\desktop_classes.xml
\scripts\manager_actions2.lua
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February 3rd, 2017, 21:00 #163
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- Dec 2015
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Just bought the official 7E. Anything we need to know or do before firing it up after running a few sessions with this extension?
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February 3rd, 2017, 21:16 #164
If you are using the Office 7e ruleset you do not need this extension at all. This extension adds some 7e compatibility to the 6e ruleset.
Im pretty sure that the 7e patches went live yesterday or the day before so 7e should be pretty solid.
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February 4th, 2017, 04:40 #165
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- May 2014
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- Sydney, Australia
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February 4th, 2017, 09:33 #166
Ahhh I misread it - you want to continue your current campaign that is using the 7e extension in the 7e ruleset.
Your characters stats will get borked (multipled by 5!).
But just the first time.
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February 4th, 2017, 10:08 #167
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- Sydney, Australia
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I got curious and just tried it. It seems to work ok at first glance. The characters abilities don't get multiplied, so all good.
Of course, the new ruleset comes with new, 7e weapons and spells, and these may not be the same as the 6e ones, so they may need replacing by dragging from the new module.
Good luck, and let us know how you get on.
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February 4th, 2017, 20:41 #168
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- Dec 2015
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Generally the import of characters went well. Some character portraits were missing. All Personal Description notes were missing, although some of the other fields on that page were populated correctly. Some skills were either missing or had the wrong value. We suspect this is due to manually added skills messing things up. Very tedious to clean up, as we have to go through every single skill in both old and new campaigns to double check them.
Last edited by Magnimost; February 4th, 2017 at 21:04.
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May 29th, 2019, 17:56 #169
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- Aug 2014
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- NYC
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Hi
I recently purchased the COC 7th Edition Ruleset
I was wondering about - if there is an extention that halts the auto calculating of MAX Hit Points - changing the FIELD from a dynamic to a static
IE... We play COC as a Hybrid-Pulp; players in the campaign are award Hit Points as the campaign progresses (that way they transition from 3 to 18 HP to that of 6 to 36)
Thoughts?
Please Advise
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May 29th, 2019, 22:15 #170
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