Thread: Test release v3.0.11
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March 25th, 2015, 01:15 #61
Dulux-Oz
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March 25th, 2015, 01:43 #62
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It was sorting on whatever the underlying code was doing with map structures. It was typically alphabetical, but not always.
Cheers,
JPG
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March 25th, 2015, 02:13 #63
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
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GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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March 25th, 2015, 08:15 #64
re: parsing -
It looks like it is now adding nonlethal for zombies and constructs. Thx! That helps a lot!
I still see possible issues with respect to creature types like elementals and oozes or other things that are immune to critical that are not showing IMMUNE: precision. Fantasy Grounds supports precision damage for rogues, etc., which is probably not blocked by IMMUNE:critical.
And, in the realm of a full treatment, with respect to other typed damage and effects, it would be nice if they could be supported - like immunity to bleed damage, immunity to fatigue, etc. There are spells or other things that apply these effects to creatures and it would be easier if GMs didn't have to remember that that fatigued condition that a player applied to a monster should be treated as immune instead of being auto-calculated by FG as a penalty.Last edited by HoloGnome; March 26th, 2015 at 01:33.
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March 27th, 2015, 20:50 #65
What is the new release that has just appeared?
FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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March 28th, 2015, 01:54 #66
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There as a quick hotfix announced in the release thread for v3.0.11. It is only related to some publisher code we added, and does not affect any rulesets.
Cheers,
JPG
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December 24th, 2016, 17:27 #67
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December 24th, 2016, 17:36 #68
Ruleset structure is not documented. You can find a brief explanation of ruleset folders here.
I never claimed to be sane. Besides, it's more fun this way.
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December 24th, 2016, 18:03 #69
You can find all the release notes here (this is also linked from the FG start screen)
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 24th, 2016, 18:54 #70
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