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January 27th, 2015, 22:33 #1
Modifying the Star Wars: Edge of the Empire Ruleset
Is there a way to debug the program or anything? Had a fiddle around with the different .lua (and the weaponskillcontrol.lua as it appeared to have some stuff in it that was also relevent for the weapon What Skill)m was basically just copy/pasting the code and putting it in the middle of the lists and then changing the relevant names and stats.
Ended up being that none of the dice could be dragged from either the weapons or the skills on any newly made character sheets (old character sheets seemed to work fine). Removed all the edits and saved over them (as still had them open) but still no draggable dice. Even deleted the /common/ folder and replaced it with the original folder without any changes. Still nothing.
Sorry for hijacking the thread with my own mini-project, if you'd prefer PMs then let me know.
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January 27th, 2015, 22:46 #2
Taking it to a new thread.
The only real way to debug a ruleset is to put "Debug.console" commands in the code to write info the console (open the console using /console in the chat window). You'll see some examples of Debug.console in various places in the code.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 28th, 2015, 16:22 #3
Realised I was just being a dumbass. Reason none of the rolls were working with the new char sheets was because I hadn't put in Characteristics or Ranks in the skills :P Messing with code and expecting to break it, then it not working, didn't even think. Doh! Seems to be working fine now!
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January 28th, 2015, 16:36 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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