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  1. #141

  2. #142
    Zacchaeus's Avatar
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    Quote Originally Posted by Old-DM View Post
    I watched your you-tube videos on creating backgrounds, classes and races. Great video's! Very helpful, but which are you Edinburgh or Glasgow? (Ehh.... about that drunkeness battle table... you must hang out with dwarves... right.)
    Actually neither; I'm originally from the Aberdeen area - and all Scotsmen are Dwarves. Or more precisely all Dwarves are Scotsmen; at least according to Hollywood
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #143
    Hi,

    I'm trying to add Chanel Divinity Oath of Enmity effect.

    I have this so far, but it only adds it to melee (I want it to ranged as well). I'd also like it to be named as Oath Of Enmity in the CT, so my player knows what it is.

    ADVATK; melee,ranged; GRANTADVATK: ALL; [SELF]

    screenshot.jpg

  4. #144
    In the image you have a semicolon after “melee”. If u make it a comma I think it will work. You can also put Oath of Enmity; in front of the whole string so that it will show that way in the ct.
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  5. #145

  6. #146
    One more quick one.

    I have this effect protecting against TYPE, but want to add that it should protect against evil alignments also. I've tried adding ALIGNMENT(evil) but no luck. Can this be done - seems that Protection from Evil should protect you against that alignment?

    Thanks in advance.

    Protection from Evil effect.jpg

  7. #147
    Zacchaeus's Avatar
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    To test for alignment you need IFT: ALIGN (<alignment>) More information on the wiki.

    Edit: The spell as written protects against creature types rather than alignment.
    Last edited by Zacchaeus; August 24th, 2018 at 14:34.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #148
    Excellent. Thanks again.

  9. #149
    JennyRB's Avatar
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    TYVM this is very useful. Can you put in the meaning of the abbreviations in it so that if a DM decides to make there own skill, power, or spell. (It would be nice to look back if someone forgets the meanings)

  10. #150
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    Did I ever see this? Funny. Nice.
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