Thread: Palladium Rifts
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December 1st, 2014, 19:42 #1
Palladium Rifts
Has anybody used Fg for running any Palladium Rifts games.... If so how did it work out and which rulesets can be easily used for such.... If not what are the perceived problems and Issues involved with the effort to do so ??
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September 9th, 2015, 05:49 #2
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Well, no answers in a year huh lol? That is disappointing. I was wondering the same thing. I was also wondering if anyone was designing or had designed something for it.
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September 9th, 2015, 07:25 #3
nyet.
you can use CoreRPG.
I doubt very much that there is anywhere near enough demand for a Rifts ruleset - sorry.
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January 15th, 2016, 03:16 #4
Perhaps things will change with RIFTS coming to Savage Worlds in the near future? Hopefully this will introduce a bunch of new players to the campaign setting and fix what's wrong with the Palladium system.
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January 15th, 2016, 04:31 #5
There is a good Savage Worlds community here and there are RIFTS fans about so hopefully it will be great!
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January 15th, 2016, 06:35 #6
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January 15th, 2016, 06:43 #7
I've always been a fan of the setting of Rifts, but hated the system...
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January 15th, 2016, 06:54 #8
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Found this on Google: https://www.peginc.com/rifts-is-comi...savage-worlds/
From what I heard they were delayed by artwork. Over on enworld it made it to the top of the most anticipated table-top rpg of the year list.Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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January 15th, 2016, 07:14 #9
From what I understand, they're going to Kickstart it, but details are sparse. No timeline other than after the 1st of the year: https://www.pegforum.com/viewtopic.p...=rifts#p440608
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May 1st, 2016, 07:36 #10
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The kickstarter is now live. https://www.kickstarter.com/projects...-savage-worlds
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