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  1. #1

    Weapon Property list

    I can find lots of info on all the modifiers for effects, but when i google, or search here for properties, the only example I can find that is concrete is touch for the properties field. Somebody mentioned flaming as a magic keyword, but is there a list of these?

  2. #2
    Blahness98's Avatar
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    From the wiki for 3.5: [damage type] = acid, cold, electricity, fire, sonic, force, negative, positive, adamantine, bludgeoning, cold iron, epic, magic, piercing, silver, slashing, chaotic, evil, good, lawful, nonlethal, spell

    Found here: https://www.fantasygrounds.com/wiki/...p/3.5E_Effects
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  3. #3
    These are damage types. Example a sword gets slashing as a damage type. There is a separate field called properties

  4. #4
    I don't think there is. I know that 'masterwork' automatically applies the +1 to-hit if it exists in the properties before added to the character sheet. I have also seen some damage types register if placed in the properties, such as 'silver' for a weapon that is made of silver and doesn't have that listed in the damage type entry. I assume the same is true for all the damage types like Blahness said.

    I don't know of any tags other than masterwork that do something in FG though.
    I never claimed to be sane. Besides, it's more fun this way.

  5. #5
    Here are the properties that have an effect when dropped into a character inventory:

    * Double = In addition to creating primary main head entry, the ruleset will create a off-hand (OH) entry and a two-handed (2H) entry.
    * Masterwork = Add +1 to attack bonus (if no magic bonus)
    * Adamantine = Add +1 to attack bonus (if no magic bonus)

    The only property that has an active effect during play is:

    * Touch = Any attack with this weapon is considered a touch attack.

    Regards,
    JPG

  6. #6

  7. #7
    I don't know of any tags other than masterwork that do something in FG though.

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