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  1. #31
    I have another result that I have captured a screenshot of for your edification.

    In the screenshot, the PC has targeted both skeletons, cast his channel (Skeleton 1 fails his save, and is still targeted, skeleton 2 makes his save and is de-targeted), then rolled damage (6), which kills Skeleton 1.
    I (the GM) then pick up the damage balloon from the chat window and drop it on Skeleton 2, with the result that you see. This should give you everything that is coming into play here...

  2. #32
    Quote Originally Posted by Trenloe View Post
    You're dragging the result of the dice roll, not a new dice roll. Pick the result up and drop it again in the chat window, it doesn't roll the dice again it just keeps the original result. Hence this is damage without dice.
    I thought that the fact that it included the '(1d6=1)' in the dropped result, meant that it was damage with 'dice'... Ok, then, so this is another manifestation of the bug referenced by your link?

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