STAR TREK 2d20
  1. #1

    Weapons with a rate of fire greater than 1

    In Savage Worlds, weapons with a Rate of Fire greater than one are supposed to get only 1 wild die for the shooting roll, no matter how many how many shooting dice are rolled for that attack. How is the best way for this to work in the ruleset? If someone fires off 3 rounds at 3 different targets (3 different shooting rolls), wouldn't the ruleset automatically add the wild die to each roll? We haven't actually run into this in a session yet but I have a feeling it may be coming up once the players (we're all pretty new to playing Savage Worlds) figure out they can do it

  2. #2
    Mask_of_winter's Avatar
    Join Date
    Feb 2009
    Location
    USA Eastern Time Zone (GMT -5/-4)
    Posts
    2,479
    Blog Entries
    1
    Pick up your shooting die and wild die but don't throw them yet, just hold them up. Then right click to add a number of shooting die equal to the number of rounds you want to shoot. Now you can throw the dice! This will only roll one wild die and a number of shooting die equal to what you selected with the right click and list every "bullet" fired. Enjoy!
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
    Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in