STAR TREK 2d20
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  1. #11
    Quote Originally Posted by Trenloe View Post
    What Dakadin and damned say is correct. The player side of FG is constantly using and updating files in the campaign cache directory. Having 2 instances of FG running can cause FG to crash or corrupt the player cache which will cause all sorts of unexplained issues. This might not happen immediately, but it will happen sooner or later.
    So your are say that I can do it but it will cause the player client side to fail eventually....That sounds really bad. Not good enough to use as part of project system then. That is a bit of a deal breaker for me.

  2. #12
    Trenloe's Avatar
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    The "having 2 instances of FG running can cause FG to crash" was referring to the specific issue of 2 *player* instances on the same computer. Running one GM and one Player instance is fine, just don't run a second player instance connected to the Same GM on the same computer.

    Re-reading my post I can see how you thought otherwise. I've edited my original post to help clarify this.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #13
    Quote Originally Posted by Trenloe View Post
    The "having 2 instances of FG running can cause FG to crash" was referring to the specific issue of 2 *player* instances on the same computer. Running one GM and one Player instance is fine, just don't run a second player instance connected to the Same GM on the same computer.

    Re-reading my post I can see how you thought otherwise. I've edited my original post to help clarify this.
    Ok, now I get it. Sorry for being a bit slow on this. I was a little scared of FG crashing mid session because I was fooling around with it.
    I understand now that I can indeed show off FG to new players using a projector. Thank you.

  4. #14

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    Quote Originally Posted by Trenloe View Post
    What Dakadin and damned say is correct. The player side of FG is constantly using and updating files in the campaign cache directory. Having 2 *player* instances of FG running on the same computer can cause FG to crash or corrupt the player cache which will cause all sorts of unexplained issues. This might not happen immediately, but it will happen sooner or later.
    Not to derail this older thread, but is there any danger in running two GM instances of FG at the same time? One with players and one without. For instance if I have players connected to my Gurps campaign, but also have a CoreRPG instance running to use the weather extension, for example?

  5. #15
    Yes, it is HIGHLY advised not to run two full sessions. You can log into your gaming session using localhost.

  6. #16
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    @seycyrus - that will work fine. you must make sure your GURPS session starts first so it binds 1802.
    These will be different campaigns and so will be writing to different folders.
    I quite often have 2-4 FG sessions running simultaneously while i have been writing new themes or working on a ruleset.

  7. #17
    Interesting. When I first was learning FG I ran a Store module with four player clients on the same computer. Had some issues with images (which were worked out in a thread I posted back then) but didn't have any problems related to cache.
    I never claimed to be sane. Besides, it's more fun this way.

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